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Messages - Solace.1

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WIPs / Re: Sakura Saku remix WIP
« on: January 10, 2016, 01:15:07 am »
After the revision, I think the vocals sound alot better. Still keeps the lazy-ish feel to it that you're trying to go for, but doesn't sound like it's droning on and on anymore. A couple more things you might want to revise would be taking away the regular pitched vocals that you added in the drop from 2:34 to 3:18, just because they seemed to clash a bit too much with the lead. It sounded fine with just the low vocals. Also, I noticed the vocals aren't aligned right on top of one another, so theres a slight difference in timing, which gives a cool delay effect, but when the vocals are the main elements playing, like in the outro at 4:32 or at 1:30 for example, I think it would sound better if both vocals played at the same time. Oh and nice cover pic btw :P lmao

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WIPs / Re: Sakura Saku remix WIP
« on: January 09, 2016, 06:57:57 am »
Well, no problem, if thats the vibe you're going for, then it seems like you've achieved it! ;D hope to hear the finished version soon!

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WIPs / Re: Sakura Saku remix WIP
« on: January 09, 2016, 06:28:49 am »
Hey nyuro! I think I've seen you around the porter subreddit, so nice seeing you here too! Now about the remix, I really like it! It's a very interesting take on the original. But I noticed a couple of things that stood out to me. The vocal is one of them. I think the slowed down vocal works very well with the drop, but in the beginning portion of the song, it seems to be a bit much, at least in my opinion. I noticed you'd introduce the regular pitched vocal around certain points, like at 0:27. But after 0:43, you stopped and had the pitched down vocal play alone for the rest of the section, which gave the song a sort of lazy feel to it (but I don't know if that's what you were going for). Adding the regular vocal in every couple of measures would help make the vocal not be as droning, and pick the energy up slightly. You could also consider having the regular vocal play in the section before the drop just to add to the juxtaposition of the drop and make it that much more impactful. Also, during the drop, the vocal gets a bit lost in the mix, so you might want to try and bring its levels up a bit, just to give it a bit more presence. Also, clap/snare that you have starting at 1:00 could be slightly louder, just slightly though since the style of music that you're going for usually has more muted percussion. Aside from that, nice work on the remix, it seems pretty close to finished, as far as I can tell!

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So far, it sounds awesome overall! I have a couple suggestions though. During the first buildup, the piano seemed a little weak, and was quickly overpowered when you introduced the reverby stab synth sound. Not sure if that's what you were going for, but it could have a bit more presence. Also, during the first drop, the layered synths were interfering with the hi hats/crashes, and they sounded a bit lost in the mix. Doing a bit of subtractive eq'ing to the synths around the main frequencies of where the hi-hats and crashes lay should help bring them out a bit more in the mix. Also, like what has already been suggested, the kick needs some attention, and the bass in the section at 2:11 should be boosted up a bit too. An idea for the transition, since you mentioned you'd like to add in a guitar, would be to add either a crunchy, slightly distorted or a clean reverby guitar riff into the section at 2:11 and have it carry into your next drop. If you don't have an actual guitar, Ample Sound has some pretty neat sample based guitar vsts that you could check out, which are pretty expressive and have a nice sound to them. If you're familiar with Aire, he's been using their AME2 plugin and the results have sounded fairly nice.

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WIPs / Re: Kyle King - Sunset (Techno)
« on: January 08, 2016, 10:15:02 am »
Nice tune man, definitely nailed the deep tech vibe! One suggestion that I would make would be to trim down the song by a couple of bars, either in the breaks or drops, because at over 8 min minus the outro, its going to be one hefty song. But for the outro, in these type of songs, they tend to be pretty long and drawn out, for the sake of the DJ's, anywhere from 32 to 64 measures is typical with an ending mainly consisting of percussive elements. An idea of something that you could do is to have the synth slowly fade out for the outro, while in turn adding in some sidechained white noise for that pumping effect for the first 16 bars or so and for the last 16 bars before the end, cutoff the white noise but add some reverb to it so it fades out and also introduce some of the percussive elements that you used throughout the song (the hi hats and the conga drums) and end it with just the percussion/drums. Hope this helped give you some ideas :D

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WIPs / Re: Resurrection - Orchestral Dubstep WIP
« on: January 08, 2016, 09:52:33 am »
Overall, sounds pretty epic, I like it! One thing I noticed was that it escalated pretty quickly, despite being a preview. I'd recommend adding a few more bars to the intro, maybe starting off with a solo violin, then add in the chorus violin. With orchestral stuff, rising tension is key to get a larger impact, so theres something you can try out. Aside from that, it seems like a good start. Definitely update your post when you've got the drop figured out, because i'd like to check it out! ;D

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WIPs / Re: Deeper Love|French House
« on: January 08, 2016, 09:42:38 am »
Very groovy! :D I really like it so far! A couple things you could change would be to try and make the lead synth in the drop stand out a bit more. You have it rising during the buildup and expect it to be louder in the drop, but it sounds almost at the same level as during the build up. Also, during the break at 1:48, it sounds a bit too empty. You could add a reverb tail to the end of the clap at 1:47 and also have a percussive element such as some hi hats playing in the background just to fill in the void. Aside from this, as an overall track, it sounds very nice!

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WIPs / Re: Odesza Style Song | Need an idea for the drop
« on: January 08, 2016, 09:26:44 am »
Nice job! Really like the vibe of the track. One thing I noticed was that the sidechaining was a bit excessive in the drop. Not sure if thats what you were going for, but i'd tweak it a bit. Also, to add a bit more character to the drop, i'd recommend the same as Mussar, and add some more variation in the percussion/drums during the drop to make it a bit more interesting.

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WIPs / Re: I'm so close to being done with this EP (Dubstep/house/trap)
« on: January 08, 2016, 09:14:21 am »
I listened to the whole ep and it seems like you have some pretty interesting ideas, like the riddim drop in what started off as a chill deep house track. Very nice! I liked the variation. But, I noticed a couple of things that could be tweaked. One thing that stuck out to me was that both "Koi" and "Crwd Go" have very similar synths in the drop, a bit too similar imo. It almost sounded like the same synth but with just slight differences in the resonance. Not sure if that was you were going for, but I would take that into consideration. Also "Intelligence" could do with an outro as well, since it seemed to stop a bit abruptly, but then again, I take it you're still working on it, and just haven't gotten to the outro yet, so it'll come. All in all, nice work, and keep at it! :)

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WIPs / Re: Frustrating WIP pls help
« on: January 08, 2016, 08:31:06 am »
So far, it sounds great! You can definitely tell that you've spent time on the track. Sounds decently mixed, and the composition is definitely there. It seems like the issue here is that you've worked on it so much so that you're starting to get sick of it, which is natural. Even if you're listening to your favorite song, after having it on loop all day, it doesn't sound as great after a while. I think you should take a break from working on the song for a couple of days, without listening to it at all, just listen to other music. Then get back to work on it. One thing that I noticed that could be tweaked was that the harp was a little low, so maybe try and bring it's levels up slightly. Aside from that, I think its pretty much good to go  ;D

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