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Messages - Monoverse

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Rules & Announcements / Re: UPDATE: Verified Badges (1/7/2016)
« on: January 15, 2016, 12:43:49 am »
That's cool. Nobody would pretend to be me, so I'm not entirely sure I need it. Also, I'm not famous... feels good. :)

you're pretty well known and that comes from another artist almost entirely disconnected from the style of music you do, imo dudes like you should definitely be verified :P this is definitely a difficult thing to quantify

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Mixing/Mastering / Re: Mixing other people's tunes
« on: January 14, 2016, 08:26:34 pm »
See when its for friends they will be honest,but when you're paying for master,the guy mastering it is usually never honest..He just wants his money. Thats what I've found..

i don't think that's true at all. a good engineer is transparent. in cases where the client only wants a master, i often provide a hand full of mixdown critique before having them send it over and if they don't get it up to scratch i tell them to hold off on it or go for the full mixdown/master to ensure a quality product. in my experience with good engineers (andy tau, mark sherry for example), they've always done the same and have been extremely helpful in the process.

from a business standpoint, any engineer who doesn't operate in this manner is shooting themselves in the foot. my workload is almost entirely based on word of mouth references and revisiting customers. and any engineer who makes it clear that he just wants his money without actually helping you is unlikely to sustain any kind of continued business

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Mixing/Mastering / Re: Mixing other people's tunes
« on: January 14, 2016, 08:21:36 pm »
i've done a good bit of mixing & mastering as freelance work. the most difficult things i've come across are people refusing to do WAV stems and want me to mix down their project as is - problematic when missing plugins/they're not working on the same DAW/32 bit vs. 64bit etc.etc... i actually try not to take jobs like this anymore or put my foot down in the first place.

also, there are people that obviously want you to mix/master the track exactly how they would. "it sounds great, but could you make it sound more like my mix/master as heard here? *128kbps stream link*". even though it's almost always against my better judgement, the client is always right...so i usually supply them with another version in those cases and allow them to choose between the two in the end. thankfully most times it's ended with them using my first mix/master anyway lol

edit: surprisingly, the easiest jobs for me have been outside of 4/4 electronic music. i've done a few bands, rappers, and even some film score stuff that went off without a hitch and no problems. the most difficult clients are almost always techno producers, who absolutely insist their entire track be centered and dry...what a headache.

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You Might Like... / Re: What producer blows your mind
« on: January 13, 2016, 07:54:50 am »
andrew bayer, matt lange, jon hopkins are some of my favorite electronic producers. from a strictly technical standpoint, Noisia always blows me away.

another lesser known artist that's coming to mind is Nhato, who makes some of the craziest electro-trance i've ever heard. endlessly impressive productions coming from him

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Samples/Plugins/Software/Gear / Re: Best (your favorite) Kick samples?
« on: January 13, 2016, 07:49:27 am »
paid packs:

sunny lax kick packs
black octopus monster kicks
zenhiser trance drums 1/2

free packs (and also awesome):
hyperbits sample pack
bastian salbart free kick pack

i really love collecting kick samples, i could go on for days. these are at the top off the top of my head, though

as far as processing goes for my kicks i keep it very minimal, generally finding the right kick + shaping the sample ADSR + balancing the kick & rest of the mix in volume with maybe a bit of EQ is all i do. otherwise, if i have to do more i can almost always find a better kick to work into the track in the first place.

honestly these days i mostly finish a track then go back and swap the kick out til i find one that fits just right with the bassline/groove and then adjust as necessary

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Inspiration/Creativity/Motivation / Re: Why do you do it?
« on: January 13, 2016, 07:43:37 am »
ultimately because ive been listening to trance for the majority of my life at this point, and DJing wasn't enough - as soon as I started years ago i realized i had more to offer than just playing other peoples music. i wanted to be able to contribute my own work to the trance scene. and that at the end of the day keeps me going as well. of course, my goals from the start have changed but the underlying reason hasn't which is a good feeling

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Inspiration/Creativity/Motivation / Re: 2016 Goals
« on: January 13, 2016, 07:41:09 am »
- Complete my first artist album
- Complete at least 4 new singles & remixes outside of the album (not counting yet unreleased finished material either which is now 5 singles and 2 remixes in the pipeline)
- Have at least 2 gigs / month
- Play my first international gig
- Play at least one festival
- grow, grow, grow...

lumped together the production & djing goals for the year :P on paper seems like quite a bit but i think within reason especially once i get some more bits for an album going (already have 4 or so solid projects that i'm stowing away for it)

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WIPs / Re: Prog Trance WIP
« on: January 12, 2016, 08:08:51 pm »
nice work dude! my only issue with this right now is that the chord stabs are really lacking in the low mids, sounds wayyy too eq'd/thin. i'd add in a layer that has some warmth and fills out the space it's missing in the mids (~250-1khz) range. should hold up really well to commercial releases of similar style after that :)

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WIPs / Re: Progressive House WIP (Any ways to improve the track)
« on: January 12, 2016, 08:05:05 pm »
yeah the chords and shit are taking up way too much headroom - kick needs to come up a LOT in the mix to anchor the track and then the rest of the elements need to be adjusted accordingly in volume. eq/sound design/mix sound decent otherwise! i would also sidechain the lead so that way when the kick is brought up in the mix everything pumps nicely around it.

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Finished Tracks / Re: Nils Frahm - Keep (Sal Sonder Bootleg Remix)
« on: January 11, 2016, 08:28:32 pm »
really dig this, i do think the low end needs to be more powerful like others have mentioned. kick could probably come up 1-2db and a bit of EQ boost on the low end of the bass should bring it up to scratch

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Samples/Plugins/Software/Gear / Re: Good free Compressor/Eq plugins?
« on: January 10, 2016, 11:59:01 pm »
huge fan of the tokyo dawn labs freeware EQs/compressor:

http://www.tokyodawn.net/tokyo-dawn-labs/

12
if i have to bounce stuff to audio, in Ableton i duplicate the channel, group everything to an instrument rack and save it / keep it disabled (so i still have automation in case). then bounce the original channel to audio - that way i have both the midi and automation information saved in the project and instrument rack for later use if i want!

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R&A Graveyard / Re: Record Label / Promotion Section
« on: January 08, 2016, 08:36:19 am »
i sent in a DM the other day suggesting a similar idea, or at least a forum section dedicated to the business side of things ie. labels/promoters/management/events/whatever. lots of talented guys in this forum who i'm sure can benefit from open discussion on various topics relating to the actual business side of music - but maybe just a bit of a stretch from what this forum is for? :o

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Inspiration/Creativity/Motivation / Re: What/Who inspired you to start?
« on: January 08, 2016, 08:34:32 am »
played counter-strike competitively and used to watch frag movies that had live sets in them, first one i remember finding was a Paul van Dyk set from the early 2000s. also tracks like Svenson & Gielen - Twisted :o crazy to think about, but i wouldn't have ever found electronic music if it weren't for that, and that's essentially why i started - just fell in love with trance from those videos and eventually wanted to create my own sets. at that point, i felt i had a little more to offer than just playing other peoples music

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I think, especially when starting out, you need to just sit in your daw and grind out the hours.  It's like learning any new skill, it just takes time.  I always try to make sure I have at least 2 hours to sit in Ableton and do whatever, whether it's sound design or mixing or writing

i think this is a really important thing to realize: yeah, eric prydz can get away with creating only when he's inspired. but if you haven't unlocked the prydz mastery achievement in your music production journey, it's unlikely that following that rule is going to work as well for you as it does for eric prydz haha :D

that said, i think what OP is doing implies he's still working on music in some way shape or form regularly - just not starting out for the purpose of writing music every time. i think that's a fine approach. just sitting and doing music production in any capacity is what most of us should be doing

personally, i think i spend a little too much time in the DAW as i'm  very consistent in working on music but i could probably spend more time reading/refining my stuff in other areas :x

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