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Messages - Austin K

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1
Currently making a Porter Robinson - Spitfire remake, have this so far. Haven't had a chance to hear it on proper speakers so i hope it's translating somewhat  ???


this is definitely one of the cleanest remakes i've heard of spitfire. any chance you'd be willing to share how you made the pluck?

Thanks man,
It's a good example of a classic porter robinson synth, simple with the synth work but proves unique with the processing techniques.

It's essentially a simple +1 octave saw wave, slight detune with retrig off (2 voices) and a square wave +0 octave (2 voices), slight detune with retrig on. AMP ADSR all initial default except for sustain which is set to 7.76.

Filter type set to low pass, warm drive on and keytrack up around 1. i also put the filter control cutoff down to 120hz, its all up to taste really.

Mod ENV 1 has a parameter set to cutoff AB, set that knob to slightly above 9'oclock, A-5 D-0 S-0 R-0.

MOD ENV 2 has both parameters set to Pitch AB, Both knobs set to their maximum A-0 D-0.34 S-0 R-0 (this just adds a sharp click to the pluck that makes it a bit more dynamic and gives it some subtle spitting sounds in the stereo field later on once you add delay, reverbs and bitcrushing.

Also have a Phase AB parameter set up in LFO 1 set to 0.38, rate 1/8 (make sure sync button at top is on) gain on full (this just adds a bit of movement to the sound, very subtle).

as for effects in sylenth, delay is turned on with ping pong setting, both left and right set to 1/8D Dry/Wet set to 70%, width about 67% feedback on 50%, the others parameters can be played around with.

also have reverb on with size set to 2'oclock, width full and dry/wet 40%.

The sound already is mostly there but the biggest thing missing is the sense of width and space the original sound has (something i still think i havent quite nailed) So straight after sylenth i added Xfer dimension expander, probably a cheap route but it works for the most part, I found a Dry/Wet set to 9 on the clock and size set to 11 was about as good as that tool could push the sound.

Now the fun detailed part, I split the sound in to 3 signals after dimension expander, one contains everything above 2.5khz, another everything below 120hz and another one with everything in between.

the 2.5k & beyond signal has a decimort bitcrusher on it, i used the 16bit 16khz preset and adjusted it, playing with the dry/wet and frequency knobs, I wanted to introduce a very subtle sparkle in the high end around 17-18khz, it's a tiny detail and very hard to pinpoint in the sound usually due to its pitch but it really adds a difference, if you take spitfire and low pass that very frequency out it loses a lot of its character, very clever use of bitcrushing.

the everything below 120hz signal has a kramer tape plugin on it, all its used for is the delay, which i have set to 300ms, slap mode rather than feedback and set to 100%, lowpass fully up, i then added a compressor which is just slightly compressing the low end to give it more presence, its quite a soft sound so compression in the low end drove the sound a bit more towards that angsty feeling of the original i felt.. maybe my ears are just bullshitting me though.

last thing was an EQ, compressor and lo-air plugin (waves) on all the combined signals, eq gives a little boost around 150hz that helps with the droning character of the sound, cut to taste in the mid frequencies as the reverbs cause a bit of mud there, also gave a bit of a shelf boost around 700-800hz where a lot of the sounds character resides, and a bell boost in the high end frequencies just leading up to the bitcrusher sparkle.

compressor is hardly doing anything, just there to tame the odd click.

lo-air is a nice plugin for some power in the low end, it's probably dirty practice but its a guilty pleasure plugin that works if used subtly.

thats the main building blocks of the sound. I added sausuage fattener and some room reverbs on some sends for character that weren't essentially meant to imitate the original. Oh and i better add the thing i'd do if i was to work on it again, adding some kind of velocity control to subtly and randomly change cutoff or volume values between the notes. that and the attention to reverbs and space are the two things I'd focus more on if i was to re-do this sound.

^ Formatted this so I could read it. Line breaks are good.

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From what it sounds like to me when messing around with a mid / side EQ, there is the main guitar riff paired with a reverse piano that covers some of the fundamental range of the chords. Then there are strings that play into a higher chord section that is around the 2nd measure of the loop (very sibilant may sound like noise). The strings appear to be really formant sounding, so perhaps he may have layered a group of voices / a choir there as well?

To me it sounds like a lot of his layering is about the timing of when the instruments come in and leave.


Here is the M/S chain that I did if you'd like to hear how I got to my guessed conclusion.
https://instaud.io/ijc

let me know to take the link down if it violates some copyright thing, but I think it should be fine.

Reverse piano = each note is reversed? Do you shorten the tail first (i.e. the tail which becomes the attack when reversed)?

3
I settled on a UR22 after doing quite a bit of research on the 2i2 and UR22. It seemed like people were quite satisfied with both, but that 2i2 users had more issues with drivers, reliability, and product support. The UR22 $50 cheaper but despite that it is a really quality build. Quite happy with mine.

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I feel like I have come quite far. Every project I work on, I feel like it's exponentially better than the last (not to say there isn't always a vast amount of room for improvement). I don't feel stagnant at all, and I feel good about my ideas and stick to them, so I'm happy about htat.

I like most of the songs I have made - I feel like I'm usually able to come up with good musical ideas, but the older tracks have a less polished and less full sound.

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Mixing/Mastering / Re: Mixing a track in 30 seconds with Pink Noise
« on: January 16, 2016, 06:58:25 pm »
I don't like the method because it can't account for the fact that you want some elements in the mix to be louder/in the front and others to be quieter/in the back.

I think it might be more useful for mixing stems than for mixing individual tracks/elements.

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I'm not an expert, but I've been having decent success recently. Keep in mind most of this is kind of setting up for huge supersaw chords, although it will also sound good with pads/piano/other things. I usually work in A minor so that it is easy to stay in key.

Note: You will need basic music theory knowledge - scales, chords, triads, inversions. Read up on these if needed.

What I've been doing is first sounding out a basic 4-chord progression that I like, just basic triads. Then once I have that 4-chord progression, I add a root note to each chord an octave below, so now each chord is four notes and it has some bass. From there I space out/invert the notes in the chord so that they are more spread out. (It helps to already have a good supersaw patch when you are spacing the notes out, you will be able to hear when it is "right").

Now with a wider, fuller chord sound due to the voicing changes, I figure out a rhythm for the chords that sounds good. I usually just loop the chords over a kick+clap and chop them up into something that sounds good.

Once that is set, you can play with the voicing of each layer of the supersaw. I often like to add another set of voices by adding a higher note on top of the chords that repeats for most of the progression, maybe changing up or down at the end.

I will also just take individual notes in the chords, try moving them up and down, and see how it sounds, and really just go trial-and-error following my ears to make small changes to the chord voicing. Also try adding notes in various spots and see how that sounds. Whatever variations you introduce, you will probably want to repeat them throughout the progression (so maybe chord 1 and 3 are varied in one way, chord 2 and 4 are varied in another similar way, etc), otherwise it may not sound "right".

It's helpful for me to think of each note in the chord as voicing its own melody within the supersaw, and once you can separate each note in your head, you can really make some really cool chord progressions without having to understand (in music theory terms) what you are doing.

Finally, once the notes are all set, try adjusting the velocity of each layer of notes. I usually reduce the velocity of 3rd/7th notes to emphasize the root/5th notes, and also will soften the highest notes if I've added another layer of notes on top of the chord progression.

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WIPs / Re: Prog Trance WIP
« on: January 15, 2016, 08:00:17 am »
Any chance you could explain how you are processing and layering the white noise layer (with the bass), and what frequency range it is?

Suggestions: Maybe take a little bit off the high hat that's sitting on top of the kick. Also, I'm not sure if it's the bass or the chords, but something in the drop is a bit... harsh and, the drop would benefit from the chord filling up more of the higher frequency range.

Coming along nicely. I really like your breakdown.

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If you have Serum, you can find the Virus wavetables online and load them into the synth. That's my compromise. I'm sure there are some differences in how the result sounds.

9
I still have to watch this, but the length is so intimidating. Thanks!

Hah, this isn't too bad by my standards. VR has some song making livestreams that are 4-5 long - really helpful.

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Samples/Plugins/Software/Gear / Re: Open vs closed back headphones
« on: January 12, 2016, 03:23:52 am »
I recently switched to open back headphones (Sennheiser HD600s) and I wouldn't wanna go back for any production work. You maintain a sense of space within your current mixing environment and it really changes the way you listen to your work.

Yeah, I have HD600s too and they are phenomenal. I recently got Yamaha HS7s, my first studio monitors, which I was kind of enamored with for a while, but now that I have had them for a while, I honestly prefer the HD600s for mixing higher-frequency sounds. The clarity and the ability to hear small details is really amazing.

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Sound Design / Re: What's your opinion on Presets ?
« on: January 10, 2016, 12:02:48 pm »
I rarely use presets, honestly because I don't like many of the factory sounds. I have my own preset banks I've made, but sometimes I prefer starting from scratch anyways. Sometimes starting from a preset feels limiting or that it constrains the direction of sound design (for me, at least).

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Inspiration/Creativity/Motivation / Re: What song inspires you the most?
« on: January 10, 2016, 11:42:01 am »
Altogether probably Wayfarer by Audien. Pretty much got me into producing seriously.

In all the internet research I've done, it seems to me that with Wayfarer and Iris Audien set the new standard for supersaw sound.

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Sound Design / Re: SERUM Tips & Tricks
« on: January 10, 2016, 11:28:15 am »
Serum is great for making FX/atmospheric/fill sounds. Pick a waveform or two, and modulate everything on LFOs until you find something cool.

Especially useful is the waveform morphing:
- Sync (No Window) can be nice color on leads to give them an overdriven feel
- Quantize turns the wave into a coarser square shape, often will find a fantastic texture when you modulate through the quantize range of a wave
- Remap lets you draw in your own waveform morph shaper, which is probably really powerful but I haven't explored much yet

And the great part about Serum is that you can see what is happening to the waves as you modulate.

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I just came to the same realization (lack of atmosphere in tracks).

As a result, I've been making a lot of FX/atmosphere sounds in Serum, I honestly just pick a waveform or two (often one I haven't even used before), decide what shape I want the amp/filter envelopes to be, and start playing with modulating everything in Serum with the LFOs. And then take the same approach adding a bunch of effects after the sound. Don't be afraid to go overboard.

Often these I highpass fairly high so they can just sit on top of everything in spots where the mix doesn't have the high end filled.

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these are some of my remakes , feel free to ask anything, im open to feedback too

Audien - Wayfarer
https://soundcloud.com/tk-stuff/audien-wayfarer-remake

This Wayfarer supersaw is also spot on, please explain how you made it!

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