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Messages - joyzu

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Samples/Plugins/Software/Gear / Visuals -- how do they work?
« on: June 29, 2016, 03:43:33 am »
Hey all!!

Hoping someone can provide some insight on some visual production software, or lighting software.

Really, I am just curious as to how some artists have their name/logo on display in small clubs etc. where there is just a big LED screen behind them? Do they make a video and have it play through the visual control board? It almost seems interactive too, at the drops it will flash more etc.

What would the basic route look like on getting just an artist logo with some basic editing onto an LED screen that most venues have?

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Finished Tracks / Re: Vae Victis - Urban Survival
« on: April 06, 2016, 08:53:50 pm »
be careful having that bass synth on the 1 beat its covering the kick up :D use a bit more sidechain or delay the attack so the kick isnt being covered up. then add a high percussion layer on the 1 beat to makeup for the attack delay :)

killer track regardless.

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this is awesome. really the only thing i thought could change was the kick you used. its not bad at all, just a really clubby type of kick for this song. but no one cares about that sort of stuff but producers lol..

killer work!

4
WIPs / Re: natural light remix
« on: April 06, 2016, 08:45:04 pm »
this is really cool. i think there are some minor mixing changes you could do - but honestly its really nice sounding. it reminded me of his live show  ;D

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Hmm. this was an interesting view. Thanks for this insight.

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Finished Tracks / What So Not - Oddity (Joyzu Remix)
« on: March 15, 2016, 03:11:14 am »
What do you think of the remix for What So Not? We got to show this to him in Sacramento during his sound check, he said he loved it  ;D


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@Soundness

Thanks! I will keep that in mind for the next one.

8
if you really like it you can always leave a <3 on HypeM :)

http://hypem.com/track/2fn1f/Joyzu+-+Like+A+Melody+feat.+Olivia+Reid+(Original

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Finished Tracks / Like A Melody Ft. Olivia Reid - almost at 25k views!
« on: March 02, 2016, 07:55:34 pm »
hey all :)

This song has been posted for about a week, but obviously its hard to get real feedback on it while doing promo stuff. I would love to hear everyone's thoughts on it.


Anyways, its on YouTube on ~6 channels and has collectively almost gotten 25k views!

Thanks for leaving you comments, I am looking forward to reading what you think.

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Finished Tracks / Re: Purity Ring - Belispeak (dontloveme Remix)
« on: February 03, 2016, 10:49:34 pm »
hey man! i really dig the first one :) in my opinion, the bass synth during the drop on the 1st beat's is a little too harsh/loud for compared to the softness of the response synths, but thats really just my opinion and dont think it makes the song bad, i still like it a lot.

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Mixing/Mastering / Re: free mixing/mastering - all genres welcome
« on: January 25, 2016, 11:49:06 pm »
make sure to drop a comment so I can check my email and connect back with you!

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Mixing/Mastering / free mixing/mastering - all genres welcome
« on: January 25, 2016, 11:44:22 pm »
hey guys!

As a part of my sound engineering courses at school, my professor has asked us to create a 10 song portfolio by the end of the year which displays the knowledge we have learned over the course of the class in regards to mixing and mastering.

This is where you all come in

Feel free to send me songs of yours that you would like to have mixed and mastered. I have been doing it for 5 years now and am taking upper level education courses so this wont be a waste of your time!

I would prefer to receive full length songs (no WIP's/demos/idea reels) so I could potentially use it in my portfolio.

Dont worry - I am not posting these songs online anywhere. The only location these songs will be held is on a thumb drive that me and my professor can listen to together so you dont have to worry about any pre-release leaks (if you are worried about that).

Anyways .. I am really excited to get working on some of your guys' stuff!

Send your content here: joyzucontact@gmail.com
 -- -- -- SUBJECT: Portfolio Submission -- -- -- if it is not titled as such, i may end up deleting it because i receive a lot of spam promo emails.
 -- send a .zip with your stems inside :D
** send me a little bit about the song, what sort of sound are you going for? anything you want me to make the focus of the song? etc.

ps - i will send mixed/mastered tracks back to you for you to upload if you end up releasing it :)

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WIPs / Idea Reel (which direction do I take this?)
« on: January 12, 2016, 06:49:34 am »

not sure where to go with this.. its a bunch of ideas mushed into one project and i hope to take some of the ideas and actually make a song out of it.

what parts do you like the most? should I write and sing vocals for this? feedback :) if you leave feedback, drop a WIP of your own, ill return the favor!

in case the embed doesnt work: https://soundcloud.com/joyzumusic/demo-01-2/s-yorD2

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Mixing/Mastering / Re: Understanding Compression
« on: January 06, 2016, 07:54:09 pm »
I'm sure you've gotten a good answer by now, most of them are hitting it right on the nail.. but heres my explanation anyways. I've learned the most dumb-downed version of the basic compression functions and it helped me to understand it very well.

Say you have a drum loop you want to compress (they are usually really dynamic [kick,snare,percussion all at different volume levels])... compression will help to level all of them out to a common dB level.

1. drag the threshold level down to the point where you would like the compressor to start compressing (reducing the volume) the input signal (drum loop).

2. set your ratio according to how hard or soft you would like your compression to act (obviously.. the larger the ratio.. the more compression will happen and thus sound bad)

3. you can now play with attack and release setting to help clean up your compression. Say you dont want to compress the kick drum impact, increase the attack so the compressor will have a small delay before starting its functions, so it will "skip" over the kick drum hit. The release is simply how long you want the compressor to reduce volume for. If you have the release all the way up, it will compress basically the entire kick drum signal. The short the release, the fast the compression stops.

^^ if you are compressing a drum loop, ideally you wouldnt want a super long release time because it will start compressing every instrument in the drum loop and create a piece of shit drum loop lol.

heres a visial example...lol

           |\   |\
input: |  \_| \_

*compress*

output: |\_|\_

it reduced dynamic range of a signal to create a more uniform volume level


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