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Messages - Mr. Maso

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Sound Design / Re: Neuro Bass sound design
« on: January 07, 2016, 10:48:37 pm »
Spire is insanely talented. He was pretty active on the neurohop forum but idk if he still is. There is a thread on there specifically oriented towards compiling the best neuro tutorials and another one where people will post their bass sounds with step by step instructions on how to make them!

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Sound Design / Re: The Sound Design Symposium! 2016
« on: January 07, 2016, 09:39:37 pm »
Hi!

In either case, after enough time has passed, the user either deletes the sound off of wherever they posted it, the link to the file expires, or something along those lines. What you're left with is several pages of people talking about sounds that don't even exist anymore. This kind of stuff isn't really helpful.

Amen! This is the most annoying thing about looking back at old threads on forums

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Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 09:26:42 pm »
https://clyp.it/btzdhto0 yep
made this baby by resampling a potato chip bag  :-* :-*

What brand of potato chips did you use?

If it's not Doritos it's not worth sampling

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Sound Design / Re: foley/field recordings
« on: January 07, 2016, 09:18:47 pm »
I like to mix in foley sounds with my drums

What do you mean by mixing it with your drums? Do you layer hard impacts for transients?

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Sound Design / Re: Neuro Bass sound design
« on: January 07, 2016, 08:54:37 pm »
One of the key components of neuro is the huge amount of movement or changes in the sound. Other guys mentioned Reese basses which are great starting points for neuro sounds. You can find a million tutorials on making Reese basses on YouTube but the general principle is you have two saw waves which are moving in and out of phase with each other. You can do this by detuning, or playing two notes at once. You generally want to use saw waves as they are the most harmonically rich and the bulk of the sound comes from messing with the harmonics with filters so the more the better. Square waves can also be used if you want a bit more of a 'hollow' sound. The rest of the idea of movement from neuro generally comes from pitch bending and filters. Pitch bending is pretty self explanatory (but if you need someone to mention more just ask). Filters with the cutoff and resonance automated so they change over time help creat that characteristic neuro sound. I am a huge fan of putting a notch filter in, automating or putting an lfo on it, then compressing and saturating/distorting it to add more harmonics back in. Another cool technique that people use is volume automation. There is a guy on YouTube named spire who goes in depth into this (http://youtu.be/GLROl40aktY). Hope this helps! If you have any more questions, just ask!

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Sound Design / Re: foley/field recordings
« on: January 07, 2016, 07:05:36 pm »
I really like freesound.org. They have a huge library of user submitted sounds that you can search for specific things and it includes what it was recorded with and the quality of the file. As for using foley, I like following a tip I saw from deadmau5 a while back. Here's the Reddit thread discussing the interview: https://www.reddit.com/r/edmproduction/comments/2bk29v/deadmau5s_gritty_compression_technique_what/?

I've been working on a track where it had some rain type feels so I put it on an audio track and side chained it to the master so it would come fill the gaps and add to the vibe

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Sound Design / Re: Catchy Future House Melody
« on: January 07, 2016, 05:04:27 pm »
When it comes to chord progressions I normally try doing two different options. Either I just mess around on my keyboard or I put a chord midi device (ableton) and start fucking around with the root note until I get a chord I like. Then I'll normally build a melody over the top line of those chords

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