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Messages - museumoftechno

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1
Mixing/Mastering / Re: High Cutting Vocals
« on: April 05, 2016, 09:19:58 pm »
The vocals sit good in one section but then in the next section they sound quiet even though it's at the same volume.

Nothing unusual about that: vocals (as with a lot of non-electronic signals/instruments) have a very wide dynamic range; frequency content depends on distance between the vocalist and the mic; etc etc

If you need to make different vocal clips louder, or automate the volume up and down in different sections of the mix, that's totally in the rules (as long as you don't overload the whole mix as a result)... in the old days mix engineers got expert at "riding faders" to solve the same problem.

For sybillance... a de-esser, or a dynamic EQ (I like Tokyo Dawn's Nova), will help cut hissy, sybillant frequencies (go hunting around 6 - 9 kHz?) when they get too loud... without damaging the frequency spectrum when they don't.

2
Sound Design / Re: FM Synthesis
« on: January 27, 2016, 07:04:13 pm »
Start with just 2 operators.

Also, start with simple intervals. Say you're in FM8.

Click File -> New and you'll get a blank patch with just operator F sending a sine wave to the master out at full amplitude.

Then turn on just operator E modulating operator F's frequency... start with operator E's frequency ratio 1.0 (IE same frequency as operator F)... turn up and down the amount it modulates operator F and listen to the harmonics.

Then play with operator E's ratio: experiment with 2.0, 3.0, 4.0... and 1.5 & 2.5 (I love 1.5).

Then, change operator E's envelope so it's fast attack and medium decay to zero. Get the envelope and the ratio right and you'll get some tasty FM bass sounds... or Tchami/Heldens (I think) lead sounds. Certainly something that has a place in that sound palette anyway.

To be honest, my favourite FM basses are 2-operator patches, so you could usefully spend a few sessions just on 2 operators.

Get super comfortable with that... and then... well, you could cut back to 1 operator and experiment with self-modulation? Or you could introduce operator D, and see what happens when you modulate F from D & E at the same time - or what happens when D modulates E and E modulates F. That breaks the limit of my experience, but once you've learnt 2-op FM you'll have a much better feeling for how FM works overall.

3
Composition/Arrangement/Theory / Re: No Music Background...Thoughts?
« on: January 25, 2016, 05:46:43 pm »
It's just nature's way of telling you to make terrifying abstract techno.

4
Composition/Arrangement/Theory / Re: Drum Programming
« on: January 22, 2016, 11:03:48 pm »
Sorry, me again. Firstly, apologies if this comes across patronising, it's not intentional...

One thing that helped me get slightly beyond "4-floor kick, backbeat snare and 16th highs" and "layer after layer of percussion parts that don't really work together" was learning about hockets (music theory term, not a description of how you clear your throat into a bucket).

You'd start by singing a rhythm to yourself - maybe even literally sing it, like "chak splat diddy diddy chak splat"... then, you get that down in a MIDI sequencer grid somehow. Just all on one note/pitch is fine, the rhythm's the first priority.

Then, you distribute the notes between different percussion sounds. I dunno what DAW you're using but... in Ableton maybe you'd make a Drum Rack with 16 conga/perc sounds? Then, if you push the MIDI notes up and down, different percussion sounds will play different notes in the rhythm.

If the rhythm plays in the context of an existing main kick-snare-high pattern... well, some of the hocket notes probably fall on snares or highs or kicks, in which case... maybe the snare or high should be the voice for that particular note. If you're starting from scratch (and if it suits the musical style you're working in) you could use the kick/snare/highs as the voices in your hocket, then embellish it a bit with some subtle, delicate sounds to fill the gaps?

If you get it right, you end up with a tasty rhythm/groove, but it sounds holistic, like a drummer's playing the whole thing. Because... I guess you're not just throwing layer after layer on top of the basic beat.

Also there's a broader implication: a dance music groove is kind of like a hocket between drum sounds and more or less percussive synths?

https://www.youtube.com/watch?v=hJyOMwoL_8M

Right from the start of that track I hear a hocket between the kick and the bassline, and the syncopated echo/reverb off the claps ("boom. doo-by doop doooo")? To me, that's what makes the track funky/groovy. So yeh, when I'm trying to write a rhythm I'm thinking "where's the hocket? How can I bring it out? How can I avoid messing it up?"

Sorry if that's just me crapping on, hope it helps

5
Samples/Plugins/Software/Gear / Re: Using Equalizer for Room Correction
« on: January 21, 2016, 03:14:15 pm »
I like that EQ curve. The regular dips make it look like your room's kind of comb filtering your sound, which I guess maybe makes sense if you've got echos coming off the walls?

6
Maybe not 100% helpful... I just posted on the Mixing subforum saying I think some styles (EG less-melodic techno, or very sample-based music) are more suited to mixing as you go because they're less about traditional melodies and harmonies on separate instruments, more about grooves coming out of abstract sound (out of the mix itself).

Having said that, some advice I've heard for escaping the 16-bar loop of doom goes...

* Have separate sessions for sound design, composition and production - like, one night just make bass presets for a synth... another night just jam chords, another night jam melodies, another make riser WAVs, or distorted vocal samples... then I guess review what you've got and see if you've got enough to make a song.
* Import a song you like into a project... then find some way of writing on the timeline the broad structure of that song. Maybe it's empty, named MIDI clips in Ableton, maybe it's markers in a marker track in Cubase. Like, "16 bar intro, 8 bar build, 24 bar drop..." etc... so you can see it on the timeline. Then, organise your content into that structure. It might not sound amazing initially, but at least now you're working on small sections, in the context of building up to a whole song.
* Have a card by your screen that says "You're composing now, you can mix it some other time" to remind you.

Good luck!

7
Inspiration/Creativity/Motivation / Re: Dumb question lol
« on: January 19, 2016, 05:34:43 pm »
Don't forget to subtract all the vowels from your name. My new producer name is VWLS.

8
Sound Design / Re: Automating your Chords ("Future Bass Type")
« on: January 19, 2016, 05:32:38 pm »
You can turn an Ableton Auto Pan plugin into a tremelo by setting the Phase to 0 or 360 degrees... then you can play with the shape (morphing between sine and square)... and you can sync it up...

I've got a feeling making a synths/FX stack of chords, then jamming the whole stack through an Auto Pan tremolo, would get you close.

9
It gives ... a... little extra spice in your mix.

Exactly that, it's like a quarter-teaspoon of mild chilli powder in tomato pasta sauce - you don't want to burn your throat, just want to colour the mix slightly warmer.

10
I've been looking for an excuse to say "doesn't it depend on the style of music" for a while now, so...

If you're making main room trance, you're typically working with established chord progressions and clear, very musical synth sounds - the bass line, the pad, the lead synth; and they're arranged in a traditional musical way - they play together like a band.

If you're making more abstract techno, though (or if you're Flying Lotus), many of the elements of your sound might emerge from the interaction of other sounds: I read an interview with tech house producer Mr G, where he said he intentionally does not crop samples tightly because he's open to musical elements emerging from the overlap between the samples; and I've just been struggling trying to conjure a bassline from an FM clunk interacting with filtered reverb from a kick drum.

So in trance (for example), I can see a separation between composition and mixing. But in techno (or other more abstract styles) the distinction is less well defined: maybe you're creating something more like an abstract sound machine that makes music for you? In that case, the mix kind of is the composition.

11
Samples/Plugins/Software/Gear / Re: Fabfilter? What do you guys think?
« on: January 19, 2016, 10:26:05 am »
Pro-Q2 is superb for controlled EQing.

For a start, Fabfilter's interfaces are fantastic - you get a great visualisation of what you're doing to the sound.

Pro-Q2 gives you all sorts of options in terms of EQ curves...

If all it had was its "basic" EQing features with Mid-Side processing it'd still be my favourite EQ for sculpting sound, but it's also got lots of other stuff I haven't even got into yet (frequency-spectrum matching, linear phase EQing etc)... it's very, very good. Not super-colourful, but ridiculously useful.

For filters... I like a bit of dirt so I personally prefer Sugarbytes WOW2 to Volcano, because WOW is immediately coloured.

Saturn's great too: it's not the only multi-band saturator/distortion plug on the market, but I'm starting to play with features like the band-specific dynamics, and tuned feedback, and again it's got an immaculate user interface.

12
Mixing/Mastering / Re: "Multi-band" Sidechaining
« on: January 15, 2016, 05:26:00 pm »
when you apply the compression, its only being applied to the low end correct? I'm not suppose to apply it to the mids or highs, right ?

Once you set up your multiband group, you can sidechain as you wish.  You can most definitely apply it to mid or highs, it will depend on what you're going for.

EG the last mix I did, I used a vocal as the sidechain input to take out the upper mids from some pads... that kind of thing.

13
Mixing/Mastering / Re: Tips for Clean Mix like Professionals
« on: January 15, 2016, 03:53:33 pm »
There are lots of ways to spread a single sound out in stereo:
  • Autopanning them so they swoosh across the stereo field
  • Using "doubler" plugins that use short delays panned left and right (look out for mono compatibility problems)
  • Longer, tempo-synced delays panned more or less hard left and right
  • Stereo reverbs... maybe with some mid-side processing to widen the reverb?
  • Chorusing (watch out for mono compatibility again)
  • Xfer Records/Massive's "Dimension Expander" effect - like a stereo delay/reverb hybrid but designed to be mono compatible
  • Using a stereo widening processor on the sound itself (mono compatibility warning!)

Mono compatibility? Well... if you take a sound, and a slightly delayed copy of the sound, that were panned left and right, and you turn the audio into mono... then the two copies of the sound will interfere with each other. Depending on the length of the delay between them, certain frequencies will be boosted and others will cancel out. Worst case, that sound will be degraded or made much more quiet by conversion to mono. Any effect that creates stereo using delay might be susceptible to this kind of problem.

But there are alternatives to just widening one sound.

One trick often used with vocals is to record 2 or 3 takes of a verse or chorus, and pan one hard left and one hard right. ...And maybe a 3rd, placed in the centre. This wins you a load of stereo width, and it's mono compatible, because the sounds aren't exactly the same: they're separate recordings, so there'll be differences in pitch, timing and tone, so if you collapse the stereo mix to mono, they shouldn't cancel each other out significantly.

And there are related tricks you can do with synths and samples:

Maybe a main synth in the middle, with not much energy above 7kHz, plus two different synths (different plugins/wave forms/filters/tunings/modulation... different NOTES?), panned hard left and right, and EQ'd so they have a sizzling top end? Or at least, side-panned synths that are timbrally distinct from the lead in the middle.

Or, maybe rather than one warm, muted pad, you have 2 different ones, again maybe from totally different synths, EQ'd differently, maybe playing different notes, and panned left and right?

Or, instead of one stereo reverb, how about 2 different mono reverbs (1 plate vs 1 spring?) panned left and right?

Or 2 different ride cymbals (an acoustic ride vs a 909 ride?) playing the same pattern but stereo panned?

Also, based on an answer to a question I asked here a few days ago...

I've been using stereo percussion loops (EG a bar of mixed latin percussion, a live congas loop). But I've been experimenting with making them mono, then panning the mono signals. It feels like... maybe 2 different mono'd samples panned apart, sound more spacious than the same 2 stereo samples similarly panned. I guess because the stereo samples overlap more, whereas the mono samples occupy only a slice of the stereo field?

14
Hi there

I hope this isn't too far off base but... over on reddit there's a Youtube post, a kid whose written 80+ progressive house melodies and chord progressions into FL Studio.

https://www.youtube.com/watch?v=J9xV-BvY3qU

The YT page has a link to a FLP file (http://www.mediafire.com/download/3ai7hh65mksw3it/All+progressive+proximity+2015.zip) so if you're a FL Studio producer, you could open that up and have a play?

15
I went through a phase of working out chord progressions from pop songs. I can play keyboards at a basic level, and I've done a tiny bit of music theory, but at the start I couldn't link that experience to understanding how a song actually works: I couldn't identify chords and keys by ear.

The way I did it went something like this:

First, try to work out the root note of each chord in the track. Often that's quite straightforward... if you can loop the track, keep hitting keys until you find a note that matches the track best. If the bassline's simple, it might just be the note the bassline's playing at any point in time.

Then, your first guess at a matching chord is... a simple major or minor triad in the key of the bass note you just identified. Most often, that'll be close; sometimes maybe the bassline's just moving through a note on its way to the root of a chord; sometimes you might want to try chords that match a 4th above or below the bass note.

You're looking to build up a chord progression that feels at home with the rest of the track.

Then drive it into your memory: practise it, play with transposing it, record it in a DAW, write it down somehow (the I / IV / vi notation style's useful cos it's not specific to a particular key).

You should be able to build up a bank of chord progressions, and if you're lucky you'll start to spot some repeating patterns - you'll start to see what chord progressions are common in your chosen genre.

Um... http://www.hooktheory.com/theorytab/common-chord-progressions

Then start taking your chords a little off the beaten track: adding extra 4ths, 7ths, 2nds/9ths... or trying out majors in place of minors and vice versa...

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