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Messages - spark9872

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1
Finished Tracks / Gesture | Gestures | Electronic
« on: April 03, 2017, 12:30:11 am »
Hey!

Back with a new tune!

This one's called 'Gestures' and it features my good pal playing guitar.

Let me know what you think!



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Finished Tracks / Re: Something (Indie Dance)
« on: March 24, 2017, 06:28:06 pm »
Dang dude i love this!

Thanks man!

Oh and also the free download is available!

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Finished Tracks / Something (Indie Dance)
« on: March 24, 2017, 02:48:33 am »
Hey!

Here's a tune that I finished recently and I thought you guys might like it!

Yes that vocal is me, indeed.

Let me know what you think!

Enjoy!


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Sound Design / Re: Madeon - Together
« on: January 22, 2016, 02:43:12 am »
Sounds cool! Is there a video of the original anywhere? can't find anything on it

THIS IS BANGER

https://youtu.be/XZV-DzcFOdI?t=10m2s

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Sound Design / Re: Madeon Arp
« on: January 21, 2016, 09:02:58 pm »
    Yes!! That's exactly what I was looking for!
    I would be so glad if you can do that for me.
    Thanks!
    Perfect! So right off the bat, a lot of this sound's power is in the processing. The initial source signal isn't as important! You need something with some natural width and lots of harmonics.

    ...

    Damn! Thanks man! Didn't expect this quality!

    So I tried it on massive and I put multiple voices with a tiny bit of detune instead of chorus and It sounds not really bad either![/list]
    Awesome, I'd love to hear it if you could upload a clip.

    Yes!! That's exactly what I was looking for!
    I would be so glad if you can do that for me.
    Thanks!
    Perfect! So right off the bat, a lot of this sound's power is in the processing. The initial source signal isn't as important! You need something with some natural width and lots of harmonics.

    ...

    Wow, I'd love to read anything and everything you have to say about sound design.  Feel free to provide tutorial articles or whatever because that is just top notch!  The "why" behind everything is so valuable and not enough people explain that aspect of their sound design.
    Thanks a ton, that's something I feel sound design tutorials need. They should explain some about the magic of each knob and parameter, so that the person learning can leave the tutorial knowing more than he/she did before. When I was starting out, tutorials would oftentimes leave me feeling more confused than before I had watched!

    Sure! It sounds not really perfect though

    6
    Sound Design / Re: Madeon Arp
    « on: January 21, 2016, 06:03:38 am »
    Yes!! That's exactly what I was looking for!
    I would be so glad if you can do that for me.
    Thanks!
    Perfect! So right off the bat, a lot of this sound's power is in the processing. The initial source signal isn't as important! You need something with some natural width and lots of harmonics.

    I'll include some REASONING behind the why of each step, and explain how each step changes the sound!

    Source Signal (Sylenth1):
    • Use only one oscillator. (REASON: You don't want to overcomplicate the source as it might lose its precision/sharpness. You don't have to follow this, maybe you can get a better sounding one with several oscillators)
    • Set the shape of the wave to Saw, Square, HPulse, or QPulse. (REASON: Harmonics! We need something that can be solidly processed through a filter. Any of these shapes should be fine, but I personally find Square to give a nice, rich, organic sound)
    • Turn Retrig OFF! (REASON: For width and non-detune-weirdness)
    • No need for detune, optional (REASON: It could over-complicate the sound, but it probably wouldn't hurt it much either! You could add some extra width through this, let your ears tell you what sounds good)
    **Filter Settings:**
    • Use a bandpass filter (REASON: This will sound bad at first but it's the key to getting that glittery sound, as you will see at the end)
    • Turn the resonance pretty high. My value is set to 7.76 (REASON: This will also sound bad at first but it's another key to getting the glittery sound. We'll put this into effect at the end of this mini-tutorial)
    Effects (in Sylenth1):
    • Turn on distortion, set the Type to OverDrive, and put both of the knobs in the node to the middle position (12 o'clock) (REASON: I don't have a purely scientific reason for this. Here's the notion though - this sound is supposed to sound glimmery more than electronic, so the distortion adds some rawness to it. It's good sometimes to throw in some calculated imperfections.)
    • Turn on Chorus, mess around with the settings a little. (REASON: This will help take the edge off the sound and make it sound more natural)
    • Turn on Delay, mess around with these settings too. (REASON: This adds a bit of randomness to the sound, which gives off the impression of it sounding more alive and powerful)
    Alright, now we've got our source sound completely made. There's still some more processing to do:

    Effects (processing out of Sylenth1):
    • Reverb (REASON: This gives your sound the space it needs, and can also polish the glimmer sound you are looking for)
      • Set the parameters to your liking but keep it mostly wet
      • Set the pre-delay to instantaneous
      • Set the decay to something long, mine is at around 12 seconds
    • Equalizer (REASON: Use EQ to bring out the highs, cut some lower end stuff, etc. EQ can have a huge impact on the impact of your sound.)
    That is it as far as the processing goes, now all that's left is actually putting this sound to use.

    Putting this sound to use:
      All you need to do now to use this sound are the following two things:
      • Have some midi for the sound to play
      • **IMPORTANT**: Automate the cutoff of the filter randomly, all over the place, always. This is why the filter I had you make was important. You can achieve this randomness in two different ways:
        • IN SYLENTH: In the LFO section, change the waveshape to randomized (the crazy looking one, the last option). Change the rate, gain, and offset to your liking. Choose the parameter that the LFO affects to be "Cutoff A". PROS: You don't have to manually set a bunch of automation. CONS: You can miss out on some of the precision that manual automation gets you, like certain flairs and glimmers on certain notes at specific times.
        • MANUAL AUTOMATION: Make an automation clip of Filter A's cutoff knob (the small one, not the huge one). Manually edit the points to get it sounding as good to you as possible. PROS: More control over specific variances in the sound. CONS: It's annoying and time consuming (but worth it)!
    Damn! Thanks man! Didn't expect this quality!

    So I tried it on massive and I put multiple voices with a tiny bit of detune instead of chorus and It sounds not really bad either![/list]

    7
    Sound Design / Re: Madeon Arp
    « on: January 20, 2016, 04:53:18 am »
    I recreated this sound, check this out: https://www.youtube.com/watch?v=M3M_1o0XZhU

    so, I can roughly guide you through it if you want!

    Yes!! That's exactly what I was looking for!
    I would be so glad if you can do that for me.
    Thanks!

    8
    Sound Design / Madeon Arp
    « on: January 20, 2016, 12:21:15 am »
    Hey Guys!
    I just wanna know how to make a arp that madeon uses frequently in his tracks.
    For example in the intro of 'Icarus'.
    Especially at 00:21, there's this really starry arp.
    I tried to replicate it for a while but haven't figured it out.

    Thx!
     

    9
    Madeon   Porter Robinson   Hans Zimmer   

    For me, Owl City - Fireflies was the first fully electronic song that I loved. And I heard Madeon - Finale while I was playing FIFA with my friend and I really liked it. So did some research about him. And not long ago, when his first ablum adventure dropped, I decided to start making music seriously. I still remember the moment when I first played the album, hearing 'Isometric' - 'You're On' - 'OK' and I was at the edge of my couch, completely blown away. That's the point where I just knew that I have to do this.
    Also not like others, I found out about Porter Robinson after I knew about Madeon.

    10
    Mixing/Mastering / Re: HIGH PASS MADNESS
    « on: January 10, 2016, 06:25:04 am »
    By the way, that is just a random picture from google lol. I use ableton eq 8

    11
    Mixing/Mastering / Re: Is mastering always neccesary?
    « on: January 10, 2016, 06:22:32 am »
    You made a really good point on mixing. I'm totally with you about the idea of bad mixing cannot be fixed with mastering. However, let's say your mixing is really good enough to the point where you can just upload it on soundcloud or whatever. I think even if your mixing it that good, It's always a good thing to just add a couple things to make it sounds even better like a tiny little bit of a boost in certain frequency that you wanna highlight or a glue compression or something like that. Not to the degree of "mastering" with like a whole mastering bus but just a subtle finishing touches. I see what you're trying to take out though.

    12
    Mixing/Mastering / HIGH PASS MADNESS
    « on: January 10, 2016, 05:48:06 am »


    Hey guys!
    I'm 100% self-thought producer and I learned basically everything on the internet, mainly Youtube. And I still remember that almost every tutorials that I watched said that you have to cut out every single dB of low frequencies unless it is a bass or kick. But I couldn't understand why I should do so since I could definitely hear that It sounds much more rich when I did not high pass everything. I know that low frequency range is really important and can be messed up really easily if you're not careful enough. Also that's one of the reasons why you use side-chain.
    But am I doing it wrong? Or it's just a myth?

    13
    Mixing/Mastering / About Mixing [Madeon - Technicolor]
    « on: January 10, 2016, 03:47:23 am »

    (Madeon - Technicolor)

    I always wondered. How the heck does he manage to mix every single components of the track without clipping or sounding messed up. Also tell us about your own mixing/mastering tips!

    14
    Sound Design / Re: Porter Robinson, Madeon Bass
    « on: January 06, 2016, 05:53:05 am »
    Not too sure about madeon, but I can guarantee Porter's older basses didn't use a whole lot of (if any) distortion. All sounds in Say My Name were made in Sylenth1, and Porter started heavily using Massive after that. The good ol' days  :'(

    Yeah I can see that. It sounds pretty raw but still really effective. Do you know how he made them specifically?

    15
    Sound Design / About Tom
    « on: January 06, 2016, 05:43:46 am »
    I recently started to use down-pitched snare as a tom and it sounds pretty good. Of course with bunch of FX and editings.
    How do you guys make tom?
    Do you guys even make it? or just use samples?

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