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Messages - triartmusic

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Mixing/Mastering / Re: Ear Fatigue
« on: February 06, 2016, 12:55:52 pm »
It might sound odd, but you can also chew a gum to balance the pressure on your ears like how it works when you're on the plane. That way, you can prevent or decrease ear fatigue little bit more.


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Perks of studying sound engineering :)


jpg upload

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Mixing/Mastering / Re: Mixing with Reverb - HELP!
« on: January 13, 2016, 09:48:08 am »
Hey eMD,

First of all, there are two types of main reverbs; Convolution and Algorithmic. Convolution Reverbs - in this case, I assume you use VSTs to achieve reverberation - use real sound samples, recorded from live environments, known as "Impulse Responses". Since they use real sound samples, they create more "realistic tail" and feeling of reverb. Effect process of convolution reverbs basically mix your signal with filtered signals that you want to achieve. So you can think that for one sound, you basically process two sounds. Therefore, it has a huge impact on your CPU as well as your DAWs performance.

As you can guess from the name, Algorithmic Reverbs create paramaters to mock "realistic tail" to generate reverbration. All of DAWs come from one or more algorithmic reverbs. In my opinion, algorithmic reverbs sound okay when you apply on ambiance sounds, FX etc. If you apply on solo instruments or real instruments, it does not give that realistic feeling.

I'd recommend you to use convolution reverb on synths, snares etc. where you can use algorithmic reverbs to give little bit more space to additional/extra sounds on your track.

If you're an Ableton user, they do great job with their custom reverbs. If you'd like to use another VST for reverb, you can try Arts Acoustic for algorithmic reverb (I am sure that lot of producer friends in this forum use it) and Liquid Sonics Reverbrate for convolution.

Personally, I only have maximum 4 reverb (two algorithmic, two convolution) bus track to achieve reverbration in my tracks. That way, I minimize CPU usage and do not create muddy, non-realistic mix.

Thanks for the response! I was wondering where Valhalla Vintage Verb falls in this?

I do use Ableton, my follow up question would be do most people use reverb on returns or on buses? I find I have more control when using buses. What are some pros and cons?

I agree with Luis and Xan. It's just matter of your personal taste. If you have similar sounds let's say two violins, you don't want to apply same reverb settings to each channel. Instead, you can create a bus setting for reverb and send a signal to reverb channel to save some CPU.

As I mentioned in my previous post, after I design my sounds, I create two short, two long reverb bus channels and only use them in all track to prevent high CPU usage as well as muddy mix.


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Mixing/Mastering / Re: Mixing with Reverb - HELP!
« on: January 13, 2016, 09:41:08 am »
I have another question to add to this, but what kind of samples should be used for convolution reverbs? Are there people going around building specific rooms and tapping the walls and releasing the samples? I assume there is, and if so, where can I get some of that?

It depends on what you want to achieve with your reverb process. There is no right or wrong way to do it. I sometimes create my own impulse response settings in the studio, sometimes buy from the Internet. Companies like Lexicon etc. gives away/sells IR settings for people who do not want to dig into reverb designing that much.

If you do some quick research on Google, I am sure you'll be able to find lot of IR files for your VST. Hope this helps :)

 

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Mixing/Mastering / Re: Mixing with Reverb - HELP!
« on: January 12, 2016, 01:17:28 pm »
Hey eMD,

First of all, there are two types of main reverbs; Convolution and Algorithmic. Convolution Reverbs - in this case, I assume you use VSTs to achieve reverberation - use real sound samples, recorded from live environments, known as "Impulse Responses". Since they use real sound samples, they create more "realistic tail" and feeling of reverb. Effect process of convolution reverbs basically mix your signal with filtered signals that you want to achieve. So you can think that for one sound, you basically process two sounds. Therefore, it has a huge impact on your CPU as well as your DAWs performance.

As you can guess from the name, Algorithmic Reverbs create paramaters to mock "realistic tail" to generate reverbration. All of DAWs come from one or more algorithmic reverbs. In my opinion, algorithmic reverbs sound okay when you apply on ambiance sounds, FX etc. If you apply on solo instruments or real instruments, it does not give that realistic feeling.

I'd recommend you to use convolution reverb on synths, snares etc. where you can use algorithmic reverbs to give little bit more space to additional/extra sounds on your track.

If you're an Ableton user, they do great job with their custom reverbs. If you'd like to use another VST for reverb, you can try Arts Acoustic for algorithmic reverb (I am sure that lot of producer friends in this forum use it) and Liquid Sonics Reverbrate for convolution.

Personally, I only have maximum 4 reverb (two algorithmic, two convolution) bus track to achieve reverbration in my tracks. That way, I minimize CPU usage and do not create muddy, non-realistic mix.




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