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Messages - newman.

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Samples/Plugins/Software/Gear / Re: Underrated?
« on: April 27, 2017, 06:44:48 pm »
I've been looking for an inexpensive Vocaloid replacement! Thanks for that!

I have always thought that the FabFilter's Twin 2 synth is amazing and very underrated. I find myself reaching for it just as much as i do Sylenth1 or Massive. The GUI takes some getting used to if you're not familiar with their other products, but I think its well worth the investment.

http://www.fabfilter.com/products/twin-2-powerful-synthesizer-plug-in

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Sound Design / "Aggressive" Sidechain Question....
« on: June 23, 2016, 09:39:55 pm »
I am attempting a sound that sound similar to this:

https://youtu.be/S4GBnE8w90c?t=1m19s

I have a pad that I am trying to trigger via Bitwig's stock compressor and it seems like no matter how fast I make my Attack/Release or how much I mess around with the threshold and ratio to try to get it to duck the sound "aggressively" and quickly, I cannot seem to get anything like this as a result.

How do you guys think this is done? Maybe I'm just using a sub-par compressor. I've also considered getting LFO Tool by Steve Duda to just draw in LFO automation to the amplitude rather than messing with side chain at all.

3
Sound Design / Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« on: January 22, 2016, 08:36:06 pm »
It is a cool sound. Sounds like he really upped one of the high frequencies and reduxed it.
I'll let him speak.

I'm actually interested in the pluck rhythm. Those 32 notes with some ping pong delay thrown on?

The 32 note rhythm sounds a lot like the Chord Arpeggio setting in Sylenth1.

I'll let him speak as well, but if I had to guess, I'd probably say:

-1 to 2 saw oscillators.
-Standard pluck filter setting (cutoff set very low, ADSR on envelope is Att:0 dec: 40-50%, sust: 0 rel: 15 - 20%, Mod on envelope around 30-40%)
-32 note Chord Arpeggio setting in Sylenth1 with the gate set fairly high.
-Stereo Delay (maybe Ping Pong, but I'm not certain).


It also sounds like he used the the Bitcrusher distortion in Sylenth at a moderate level, but I'm not sure.

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Sound Design / Ninth Parallel - Infinitum Bitcrushed Pluck
« on: January 22, 2016, 07:55:14 pm »
This is in reference to the RE: Madeon Arp thread a couple of days ago. Ninth Parallel had mentioned that he'd do another sound design tutorial for the bitcrushed pluck in the beginning of this video if someone posted a thread requesting it.

https://www.youtube.com/watch?v=M3M_1o0XZhU

I was hoping we could get another in depth tutorial from Ninth Parallel about his approach with designing this sound.  :D

Thanks in advance!

5
Sound Design / Re: ClariS - Irony(Porter Robinson Edit) synth
« on: January 22, 2016, 02:59:38 pm »
ah i was the one that did this exact remake!

i actually did that sound in the 3xosc vst which is unfortunately only in fl studio. there are 2 layers of 3xosc: one is a pluck-ish supersaw sound and the actual pluck sound itself

for the first layer, its a very simple supersaw with all of the oscillators set to saw obviously. the stereo phase randomness knob at the bottom of the vst is up 100%. the sound is made plucky by the cutoff section in the 'ins' tab of 3xosc. i used the 'lpx2' filter with the filter cutoff freq at 100% and the resonance around 25%. the attack is 36%, decay 46%, sustain 100%, and release 34%. the actual mod amount is 45%.

for the second layer, its the same exact thing as the first except the mod amount is 0%.

the supersaw layer is ever so slightly quieter than the pluck layer.

hopefully this was helpful! :)

Thanks for the response! :D
Yeah, I started on FL 11 and switched to Bitwig Studio a little while back. 3xoxc was never really something I used very much in FL, but I did noodle around quite a bit with Sytrus and Harmor.

A couple of questions for you about the parameters you were describing:

I understand conceptually the pluckey kind of sound that you can achieve with the ADSR of the filter cutoff...but when you say that sustain is "at 100%" are you saying that the sustain is all the way up? Or all the way down? If I'm understanding correctly, the sustain would need to be all the way down, or at least below the decay (46%) in order to have the plucky feel to it.

Likewise, when you say the the cutoff frequency is "at 100%"...I'm assuming that "100%" of the frequencies are being filtered? Because if I were to hear that the filter is "at 100%" I would assume that the filter is completely open.

Or maybe FL just does that part backwards. Does that make sense?

i meant sustain is all the way up. its made plucky by the modulation amount. fl studio is a little backwards in terms of these things, but hey theres nothing i can do about that.

and yes it means that 100% of the frequencies are being filtered.

Awesome man, that helps a ton! Thanks!

6
Sound Design / Re: ClariS - Irony(Porter Robinson Edit) synth
« on: January 21, 2016, 09:57:56 pm »
ah i was the one that did this exact remake!

i actually did that sound in the 3xosc vst which is unfortunately only in fl studio. there are 2 layers of 3xosc: one is a pluck-ish supersaw sound and the actual pluck sound itself

for the first layer, its a very simple supersaw with all of the oscillators set to saw obviously. the stereo phase randomness knob at the bottom of the vst is up 100%. the sound is made plucky by the cutoff section in the 'ins' tab of 3xosc. i used the 'lpx2' filter with the filter cutoff freq at 100% and the resonance around 25%. the attack is 36%, decay 46%, sustain 100%, and release 34%. the actual mod amount is 45%.

for the second layer, its the same exact thing as the first except the mod amount is 0%.

the supersaw layer is ever so slightly quieter than the pluck layer.

hopefully this was helpful! :)

Thanks for the response! :D
Yeah, I started on FL 11 and switched to Bitwig Studio a little while back. 3xoxc was never really something I used very much in FL, but I did noodle around quite a bit with Sytrus and Harmor.

A couple of questions for you about the parameters you were describing:

I understand conceptually the pluckey kind of sound that you can achieve with the ADSR of the filter cutoff...but when you say that sustain is "at 100%" are you saying that the sustain is all the way up? Or all the way down? If I'm understanding correctly, the sustain would need to be all the way down, or at least below the decay (46%) in order to have the plucky feel to it.

Likewise, when you say the the cutoff frequency is "at 100%"...I'm assuming that "100%" of the frequencies are being filtered? Because if I were to hear that the filter is "at 100%" I would assume that the filter is completely open.

Or maybe FL just does that part backwards. Does that make sense?

7
Sound Design / ClariS - Irony(Porter Robinson Edit) synth
« on: January 20, 2016, 06:09:36 pm »
I have been trying to recreate this synth for the last day or so and I'm having difficulty doing it.

http://www.youtube.com/watch?v=kJcumgcKwrI&t=0m43s

My overall approach with Sylenth has been a slightly detuned Saw on Mix A and a PWM an octave higher on Mix B. Lowpass the saw around "5" (Sylenth filter parameters are only "1 thru 10") which I'd assume would be around 500-600Hz  and then a fairly wide Band pass on the PWM around a "7" (maybe 2k-3kHz or so).

The only thing that I think I have done that I think is close is I have a Square LFO modulating at 16th notes the Mix between A & B to get that "shaky" kind of feel to it. I've also try to play around with adding a Chorus and slight saturation, which doesn't seem to be helping very much.


Do you guys have any other first impressions about how a synth like this could be made? What would be your approach? Thanks!


EDIT: I have found that instead of Modulating Mix A & B, setting the Arpeggiator to the "chord" setting with 16th notes and the gate at about 70% makes it sound a little closer to the sound than what I was doing.

8
Inspiration/Creativity/Motivation / Re: Producers that defy aging
« on: January 18, 2016, 08:42:25 pm »
I totally agree. A lot of producers that I come across on soundcloud and other forums(including this one) advertise their age or that they're "young" in their artist description.

To suggest that art is bound by age is utter nonsense.
To be fair, it's nothing new. I liked that idea back in 2007 too. It did sound "sexy" even then. The difference is that back then, you looked at the scene and understood it's probably not happening. These days, there were examples of kids who made it. (Good for them though, thumbs up.) ...but it makes a lot of kids feel like they're gonna be the next Garrix.

Yeah, and the one thing that young producers have that I am quite envious of is time. LOTS of time.

I have a full-time job and a relationship and pets and adult responsibilities. I would kill to even just have summers off do produce all day and live at home.

 *sigh*

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Inspiration/Creativity/Motivation / Re: Producers that defy aging
« on: January 18, 2016, 06:45:29 pm »
Ok, this might sound as a salty topic, but it won't be, I promise. I'm kinda tired of producers trying to wow audiences by how young they are. Recently I saw video trying to make a sensation out of 11 years old kid.

I totally agree. A lot of producers that I come across on soundcloud and other forums(including this one) advertise their age or that they're "young" in their artist description.

To suggest that art is bound by age is utter nonsense.

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FWIW I have found that the "theory" of making good supersaws isn't so much as how it is made *technically* as much as it is the chords/note combinations that you play together. Some chords and combinations of notes just sound better with supersaws than others.

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