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Messages - T_T

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I think separating sound design and composition is a very good practice if you can keep a strict timetable.

If you think about it, sound design during composition just doesn't make sense. You don't tune your guitar halfway through the track. Traditional composers don't pore over counterpoint theory while writing their cantata. Should we really add the stress of sound design into the composition process when it's already so difficult to stay in that 'flow' - that cerebral zone you don't want to be dragged out of when you have to spend thirty minutes designing a decent sub or pluck, making the notion of a full track in any reasonable length of time seem impossible?

Although, if you do decide to cut the umbilical cord between the two elements of producing, you need to take care that they don't fall away completely. However you plan on storing your patches, you need to be able to access the right one at the right time. If you have to spend thirty minutes looking for the preset you made earlier, what's the point?

Procrastination is as always a problem. That's why a 'timetable', whatever that may mean to you, is important. For example, you might work on tracks during the day (i.e. when you could potentially finish the track in one sitting) and work on sound design during the night, when you only have an hour or two to spare. You might work on sound design and other associated production elements during the week, and then on the weekend sit down and say to yourself "Right, this week I have prepared everything I need, I MUST write something now, good or bad."

It's hard in the beginning because you presumably won't have many presets to work with, but it will pay off in the long run as you will not run out of steam on sound design and lose inspiration, and you will also be able to spend more time perfecting synth patches.

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Composition/Arrangement/Theory / Re: melody questions
« on: January 13, 2016, 04:18:05 am »
It's a little bit of column A, column B. You're not always going to have a melody spring into your head, so sometimes you will have to force yourself to write something. Sometimes it's much like computer 'brute-forcing': trial and error of just trying every possible melody until you find one that works. The more critical music listening you do, the more your taste develops, and you'll use it to discern a 'good' melody from a 'bad' one.

Complexity in a melody can result from layering lots of small individual parts to make one big one. You might think 'how am I supposed to build this fantastic jaw dropping melody from nothing' and be disheartened because it seems like you have no foundation. But every melody started with just a note. Keep building and removing and trying everything you possibly can and you will find something you like if you persist.

Nike says: Just do it

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You Might Like... / Re: Ford and Lopatin - World of Regret
« on: January 13, 2016, 04:03:43 am »
Nice! Though I did prefer their earlier work when they were going by "Games".
https://www.youtube.com/watch?v=5scYXIvAr7w

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Ira Glass's interview of his cousin, minimalist composer Philip Glass. Obviously there's not much talk of designing killer synth leads because the musical fields don't really cross over in that way, but some of the ideas apply to any musician and are fantastic.
https://www.youtube.com/watch?v=uqFGngYzOCc
I can't find the full thing on youtube, but there's a good clip.

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I don't believe in 'one sound'. I think every artist at every point in their life has the capacity to switch sounds and do something new. But I can only recommend listening to all kinds of music, not just electronic, if you're trying to find a sound you enjoy making. You might end up sequencing baroque cantatas in Reason - who really knows?

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Samples/Plugins/Software/Gear / Re: favorite synths?
« on: January 08, 2016, 12:53:05 pm »
Absynth elitist reporting in.

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Usually if I don't finish a track within 2 weeks it completely falls apart, so around 24-30 hours for me.

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