1
Mixing/Mastering / Re: Steps to achieve loudness
« on: April 06, 2016, 05:19:48 am »
If loudness is what you're going for you have to mix your track with the intention of making it loud. What I tend to do when mastering for loudness is having something like the Ozone EQ to monitor what my RMS level and Peak levels are doing. Then it's your standard EQ and compression but I also clip certain elements that have a lot of transients, like drums, and bring down the peak level. I also tend to sidechain compress stuff aggressively or use something like LFO tool/volume automation to drop it to inf. Then when mastering I do my standard EQ, Mid/Side, Stereo Width but I also soft clip the track using Logics bitcrusher, Kazrog makes KClip which will do the same thing for both PC and Mac. I monitor my Peak/RMS and bring them as close as I can and bring the level back up with the AOM Invisible Limiter or whatever limiter you prefer. Many will tell you that clipping is bad and you should avoid it, and if you don't understand what you're doing then yes you should avoid it. But nowadays when mixing in the box clipping can be a very helpful tool. Hell even highly respected audio engineers will clip certain elements.