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Messages - P1X3L8

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Mixing/Mastering / Re: Steps to achieve loudness
« on: April 06, 2016, 05:19:48 am »
If loudness is what you're going for you have to mix your track with the intention of making it loud. What I tend to do when mastering for loudness is having something like the Ozone EQ to monitor what my RMS level and Peak levels are doing. Then it's your standard EQ and compression but I also clip certain elements that have a lot of transients, like drums, and bring down the peak level. I also tend to sidechain compress stuff aggressively or use something like LFO tool/volume automation to drop it to inf. Then when mastering I do my standard EQ, Mid/Side, Stereo Width but I also soft clip the track using Logics bitcrusher, Kazrog makes KClip which will do the same thing for both PC and Mac. I monitor my Peak/RMS and bring them as close as I can and bring the level back up with the AOM Invisible Limiter or whatever limiter you prefer. Many will tell you that clipping is bad and you should avoid it, and if you don't understand what you're doing then yes you should avoid it. But nowadays when mixing in the box clipping can be a very helpful tool. Hell even highly respected audio engineers will clip certain elements.

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What I heard is mostly just mixing problems, the songs and melodies themselves are good and "danceable" just work on your mixing. A few things that helps make a dance track is creating a groove and using sidechain compression.

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Sound Design / Re: Compressing Reverb Sends/Aux?
« on: March 25, 2016, 05:00:29 am »
I had heard about this but whenever I tried it out it I never got justifiable results. However, saw this today (although he doesn't use a send in this video) and for some reason it all just clicked in my head.
https://www.youtube.com/watch?v=ZDQSnV0cBMg

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Favorite plugins eh? I'll bite

EQ - Q2/channel EQ/Waves VEQ 3&4
Reverb - Space Designer/ Waves Abby Road Reverb Plates (amazing reverbs and pretty simple to use but is cpu heavy)
Sidechain - a click track and Logics stock compressor/If i'm sticking to a grid Kickstart and then LFO tool for something more specific
Compression - Logics Stock Compressor/ occasionally Waves H-comp/ Xfer OTT
Synth - Serum and for everything else Logics stock VSTs
Saturation/Clipping - Softubes Saturation Knob/ Logics Bitcrusher, Clip Distortion/ Dromforge DF-Clip
DAW - Logic Pro X/when sound designing sometimes i'll use Ableton

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Mixing/Mastering / Re: Mixing in Mono vs. Stereo?
« on: March 08, 2016, 12:20:14 am »
Mixing in mono is usually a reference technique to make sure the song sounds good for playback on Mono systems like some clubs, radio/broadcasting stations, stores, etc. Some people swear by it and will mix the majority of a project in mono while others rarely think to check it. I personally think it's good to check it every so often to make sure you're song comes out sounding ok in mono, but if you're only releasing things on say soundcloud and you don't have a huge following I wouldn't worry too much about it.

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Mixing/Mastering / Re: Mixing Deep house/G House/Future House
« on: March 03, 2016, 05:58:34 am »
Generally the kick will always be the loudest part due to side-chain but, it all depends on what you want more prominent. If you wan't more Bass and less kick then bring up the volume of the bass a bit more, the compress the kick to bring out more of the transient, then either use a volume enveloper to tighten the kick then EQ out some of the sub or use a gentle highpass slope and take out sub information. Then Vice-versa for More Kick and less bass.

Here's some examples:
https://www.youtube.com/watch?v=jjx2oc2NRzA
Notice the kick has less sub information to compensate for a more prominent sub

https://www.youtube.com/watch?v=SFsAQwmq7eQ
Here the opposite happens the kick has a lot of sub information and the bass primarily occupies the Low midrange.

Hope this helps ya

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I (at least when mixing electronic music) mix as I go. Separating the mix stems from when everything was recorded on to tape and then mixed on a console (but even back then people would EQ and compress .etc while tracking). But when working within a computer, with VSTs and such, it makes sense to just mix as you go along simply because you can. But to each his own.

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Samples/Plugins/Software/Gear / Re: Good free Compressor/Eq plugins?
« on: January 14, 2016, 12:09:45 am »
I'm gonna throw in http://www.klanghelm.com/. This guy makes some great compressor and saturation plugins. He also has a few paid plugins, the most expensive costing 24 euros (which is about 26 usd).

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I remember hearing about this plugin but didn't really look into it. This looks really fun

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Samples/Plugins/Software/Gear / Re: Headphones for mixing - need help
« on: January 08, 2016, 02:04:43 am »
I've been using AKG K702s. Semi open back headphones that i got on sale off amazon a couple years ago. Fairly flat response but do need a fair amount of volume. If I have to mix quietly at night i always trust mixing on those.

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