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Messages - Jenks

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WIPs / Re: More Trap :D
« on: March 29, 2017, 09:53:54 pm »
Cool, looking forward to hearing it. Not sure if you're talking about the original songs but in the case of this mashup, it's going back and forth between 2 drastically different tracks laid on top of the RL Grime track. If you listen to the original songs though, you'll notice that in the SAYMYNAME track, there's a fuckton going on automation-wise with the sound and that in the Carnage remix halfway through it goes halftime and the beat changes completely. I was simply suggesting that you use different sounds as a way to keep the listener interested. That being said there are literally millions of ways to do that, so feel free to get creative here.

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WIPs / Re: More Trap :D
« on: March 29, 2017, 01:57:42 pm »
Hey Zali,

Good job on filling out the track, it's starting to sound pretty big. Here's what my thoughts on it are:

1. That crowd noise in the beginning is kinda whack. That's just a personal preference but I like to add processed noise and space effects instead of crowd noise. If you do wanna add crowd noise, don't make it so obvious as it can sound pretty cheesy to some people (like me :P).

2. Switch up your sounds! You have the same sound playing pretty much the same thing throughout the intro and the build. And then when it drops you use another sound for the whole drop, only transposing down an octave halfway through. That's kinda boring imo. Especially since you're going for a dubsteppy type of track, you can use lots of different sounds. For the drop maybe do 4 bars of what you have already, then the next 4 bars could be something completely different. I'll leave a link to a mashup I did so you have an example of this.

3. Last but not least, your build has to catch people's attention. Change the sound or what it was playing from the intro, and definitely don't do a pitch rise with that melody, it sounds super out of tune in a bad way.

Other than that I think you did a great job at laying down the foundations for what can be a dope track. Now you just have to take it to the next level ;) Keep up the good work, and remember; practice, practice, practice.


A

Here's the link I promised in the second point: https://soundcloud.com/weus01101/teod-v2-drop/s-3X0L2

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Samples/Plugins/Software/Gear / Re: Headphones or Speakers ?
« on: March 22, 2017, 01:04:40 am »
Headphones are fine but you definitely want to check on speakers or at least do mono-checks as you mix. The reason being that on headphones, you hear the left and right channels separately in each ear, as opposed to hearing both channels in both ears.

When playing back on speakers, the 2 signals meet each other in the air before reaching your ears, and they constructively and destructively interfere with each other. To understand this phenomenon better, I would suggest you read about phase cancellation. When the signals interfere with each other, some elements of your mix that sounded huge on headphones might sound like crap or, in extreme cases, completely disappear. Checking on speakers or doing mono-checks as you mix, especially when playing with space effects and processing will help you make sure your incredible sounding masterpiece isn't going to fall apart when played back on anything else than headphones.

I know people who mix strictly on headphones and their stuff sounds amazing. As long as you stick to the same headphones and listen to music on them often, you'll develop a feel for what "good" is on those particular headphones and if done properly, using the tips I mentioned above, mixing on headphones shouldn't be an issue. Just keep the volume to a reasonable level, give your ears a break every hour or so and check in mono.

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