Author Topic: Dimensional Mixing  (Read 4812 times)


  • Sub Bass
  • *
  • Posts: 41
  • Honor: 1
    • View Profile
Dimensional Mixing
« on: April 05, 2017, 05:56:27 pm »
Hello to everyone seeing this.
I just wanted to know how to get control on the body of each sound.
Like what tools to use if I wanted the kick to feel like it's punching through to your chest or how to basically be precise on the dynamic range of each sound.
And I'm average on mixing with a working knowledge of how most tools work,but all solutions are appreciated.
Just let me know if you guys have any tricks I could use
All of us are students.Except some of us just stop learning.And I need you to keep going.There isn't going to be a happy ending,there's just gonna be happy struggle.But the struggle will be worth it.
My Soundcloud:


  • Sub Bass
  • *
  • Posts: 88
  • Honor: 6
  • Just tryin' to learn.
    • View Profile
Re: Dimensional Mixing
« Reply #1 on: April 14, 2017, 03:29:18 pm »
This is a late response, but here's a few tips:
  • Change your mindset to a learning one. Don't make music for the sole purpose of 'releasing' a song.
  • Learn your DAW. Most producers nowadays do not utilize even 50% of what their DAW can do. I cant underestimate this point.
  • Use the simplest plugins to learn what that effect *actually* does. For instance, FL Waveshaper really helped me understand what saturation and waveshaping can actually do (you can find tutorials online that help you understand saturation even if you dont use FL Wavshaper).
  • Do not, I repeat, DO NOT use a plugin if you don't understand how to use it. The only way you're going to produce the best music (mix-wise) is if you tune your effects to a precise singularity. Doing this literally requires you to understand what the effect does in full.
  • Experiment. You have a synthesizer aka the most powerful instrument to ever exist. You can literally create whatever sound you want.
     Find a way to let that inner genius out!

Marrow Machines

  • Mid
  • ***
  • Posts: 788
  • Honor: 101
  • Electronic Music
    • marrow-machines
    • MarrowMachines
    • View Profile
Re: Dimensional Mixing
« Reply #2 on: April 15, 2017, 02:33:57 am »
in order to have more control over your sounds, i suggest to have tools that allow for more control. instead of using samples, get a drum machine vst that you like the sound of.

on top of that, learning how to color your sounds and good mixing techniques will always go very far.

But if you're asking for more control, you need to look past just using samples.
Josh Huval: Honestly, the guys who are making good art are spending their time making it.


  • Administrator
  • Sub Bass
  • *****
  • Posts: 105
  • Honor: 49
    • View Profile
Re: Dimensional Mixing
« Reply #3 on: April 16, 2017, 12:25:00 am »
ErikF your first point is really good! it took a long time to get out of that mode, but i definitely agree that approaching it as more of a journey helps. Shaw, even though that's not specific advice (like "oh well always cut out 400hz on kicks"), i think that the takeaway from that is that there isn't one specific tip or trick that will instantly give u conrol.

also erik, wanna clarify on your 3rd point?  that seems to sorta fly in the face of the learning and experimenting bit you mentioned. i think i more or less get what ur saying but i dont want to misinterpret it.
check out the chat!! you can join here.


  • Founder
  • Administrator
  • Sub Bass
  • *****
  • Posts: 128
  • Honor: 116
    • matzo
    • mat_zo
    • View Profile
Re: Dimensional Mixing
« Reply #4 on: May 19, 2017, 10:53:28 pm »
The one rule that always works for me is thinking of my drums in terms of 'mics'. For every drum I'll have two channels pretending to be the mics, one for the fundamentals and one for the harmonics. I usually use moderate processing on the fundamentals, and compress and sharpen the harmonics.

You can control how much an element stands out in a mix by how flat or dynamic it is. If something is in the background of a mix, it helps to make it more flat to stand out. The elements in the foreground should have more dynamics but controlled so it doesn't overpower the other elements. You create a believable sonic landscape the same way you create a believable landscape painting.