Author Topic: tips to make a good drop??  (Read 4059 times)

Cyclon_SwordPT

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tips to make a good drop??
« on: August 28, 2016, 09:47:34 pm »
hi there
today ill be here to know the best ways to make agood drop, best notes etc, anyone can help??
 ;D apreciated

Mussar

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Re: tips to make a good drop??
« Reply #1 on: August 28, 2016, 10:00:29 pm »
If you want to make a good drop, first you need to listen to music that has really good drops. Then write down everything you can think of to describe those drops. Then spend time trying to recreate the drops inside your own workstation. Then repeat until you know for certain what they're doing. Finally, apply those concepts to your own songs.

Lydian

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Re: tips to make a good drop??
« Reply #2 on: August 28, 2016, 10:54:58 pm »
layer
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Re: tips to make a good drop??
« Reply #3 on: August 29, 2016, 08:15:18 am »
Dat Bass

Arktopolis

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Re: tips to make a good drop??
« Reply #4 on: August 29, 2016, 11:50:32 am »
A kick drum always works.

vinceasot

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Re: tips to make a good drop??
« Reply #5 on: August 29, 2016, 01:53:38 pm »
yeah i agree with above, get your hands on anything that will teach you about drops, melody, look at stems, midi files, etc and its practice over practice...taking risks
« Last Edit: August 29, 2016, 02:10:35 pm by vinceasot »

bst148

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Re: tips to make a good drop??
« Reply #6 on: August 30, 2016, 01:12:01 am »
put EVERYBODY PUT YOUR HANDS UP IN THE AIR before the actual drop to make it more epic.also bigroom kick and woodblock samples help.

Cyclon_SwordPT

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Re: tips to make a good drop??
« Reply #7 on: August 30, 2016, 01:08:41 pm »
thank you all, i need to know more about theory, and try more :P

Kenny Troy

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Re: tips to make a good drop??
« Reply #8 on: September 03, 2016, 08:03:31 am »
Which genre are producing? Do you have an example of a drop you'd like to emulate?

- Learn music theory. It's not required, but you can create chords that really move people
- Kick drum w/ layered sine wave
- Layer over multiple octaves, assign LFO to oscs
- Panning & stereo separation
- EQ and compression
- In general, master all of your plugins <- literally, become an expert on using plugins
- Distortion/saturation (plugins ^^)
« Last Edit: September 03, 2016, 02:20:07 pm by Kenny Troy »

attila

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Re: tips to make a good drop??
« Reply #9 on: September 03, 2016, 09:38:41 pm »
Find a solid funk drum beat to have a basis of the groove you want, then take some progressive metal drum fills and rhythm changes to understand how to keep it interesting and technical with cuts and little supporting percussion. Then it's just a matter of obsessing over sound design and mixing.

Gosun

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Re: tips to make a good drop??
« Reply #10 on: September 04, 2016, 11:29:35 am »
Learn about tension and release and how you can use those concepts to build anticipation for the drop and make it satisfying when it lands.  Check out this article on edmprod.com: http://edmprod.com/tension/
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Ybot

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Re: tips to make a good drop??
« Reply #11 on: October 10, 2016, 04:49:55 pm »
It's all about a sudden constrast of some sort. Quiet to Loud, Wet to dry, vocal to instruental.

manducator

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Re: tips to make a good drop??
« Reply #12 on: October 11, 2016, 07:17:51 am »

Bjorn_Akesson

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Re: tips to make a good drop??
« Reply #13 on: October 15, 2016, 02:27:19 pm »
Keep it dry and simple, those type of drops are usually successfull. Tension is very important. If your drop is simple and dry and focused on center, make a tension part that's very wide, or increases in width towards the drop. So you will have a very wide sound and when the drop hits, it goes back to center, creating a big contrast.
When the tension makes you stand up and raise your arms in the studio, you're on the right path  ;)

6side

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Re: tips to make a good drop??
« Reply #14 on: December 08, 2016, 04:22:40 pm »
I usually go with a base hit or a brass stab, something deep, on the first count, then follow it up with another stab on the 3rd count. Bring in a heavy 808 on the 1st and layer it with another mid range kick so your kick will cut through the mix. I usually add a crash and reverb the hell out of it to create a "Stadium" environment.
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