Author Topic: How Do I Make This Ambient Sound From The M Machines Luma  (Read 1610 times)

Lydian

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How Do I Make This Ambient Sound From The M Machines Luma
« on: March 14, 2016, 07:44:41 am »
https://www.youtube.com/watch?v=GIjFMccr4kc

The one at 2:20. How do I make it?

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bryan

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Re: How Do I Make This Ambient Sound From The M Machines Luma
« Reply #1 on: March 14, 2016, 01:58:34 pm »
To me it sounds like a layered saw wave with a bit of detune with VERY wet reverb with SC compression. The dry sound is only heard at the beginning of 2:20.  The key here is the attack/release times of both the initial sound and the reverb.  Mess around w/ the reverb diffusion as well.

Lydian

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Re: How Do I Make This Ambient Sound From The M Machines Luma
« Reply #2 on: March 14, 2016, 03:46:42 pm »
I tried doing just that. A detuned saw with 100% reverb.

Good ear on the sidechain though. I originally thought it was a 1/4 delay. I added kickstart to the sound and I feel like I got closer to what I was aiming for.

I'll try messing around more with the reverb to see if I can fine tune the sound a bit more.

So far this is all I could get

« Last Edit: March 14, 2016, 05:04:10 pm by Lydian »
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myda

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Re: How Do I Make This Ambient Sound From The M Machines Luma
« Reply #3 on: March 17, 2016, 08:39:41 pm »
I think the sound you have is pretty close. it just might not seem like it because of all the other sounds on top of it in the original song. I bet if you turned it down a bit and put more effects/sounds on top of it like in Luma, it'd be 99% the same

edit: i was listening on my phone speaker when i wrote that. what reverb are you using? that can play a big part in the sound. also cut eq out some of the lows/mids and boost the highs a bit to make it airy-er
« Last Edit: March 17, 2016, 11:17:12 pm by myda »

Slizz

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Re: How Do I Make This Ambient Sound From The M Machines Luma
« Reply #4 on: April 06, 2016, 02:56:07 pm »
the reverb isn't being applied to the synths in the M Machine song, it's being applied to white noise. Make a big spacey white noise reverb splash sound and group it to your synth, then sidechain the whole group. The synths aren't being drowned out with reverb, they just have a low pass filter that closes when the drums hit to bring the levels down and exaggerate the white noise sweep. You can hear the underlying reese type synth sweep back in as the filter is opened and the pluck follows a bit later.

food for thought - don't go crazy trying to emulate the M machine, or noisia or koan sound or even knife party to a large extent. Those guys are on a different planet when it comes to engineering. Definitely try and learn from them, but don't lose your mind if it doesn't sound perfect. They are the best of the absolute best when it comes to sound design and processing. Focus more on learning why certain things sound a certain way.

Things getting spacey doesn't always mean reverb, in fact it usually means the opposite. Space and ambience are created by leaving lots of headroom, reverb eats up headroom like no other. Closing a low pass filter and letting a subtle white noise patch sweep across and around the stereo field will do more for ambience than dropping a reverb bomb on a track or a patch. Create space, then use subtle, quiet and controlled elements to exaggerate that space.
« Last Edit: April 06, 2016, 02:57:55 pm by Slizz »