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Messages - Kenny Troy

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31
http://www.vstskins.com/skins/lennar-digital/sylenth1

thanks
have you got pics of your skins? :)

Welcome. I actually haven't downloaded any skins for Sylenth.. I googled "Sylenth1 skins" haha :P

Probably going to download one now though

33
Would it help to go to a production school? Absolutely. Is it necessary? No.

In my opinion there is so much information available on YouTube and other websites to learn from that it really isn't necessary to go to a music production school. When I think about everything I have learned about music theory, sound design, sound engineering, composition, etc etc... it really baffles me. This stuff is no doubt very very complex, but if you want to truly study and learn all you can there is the information out there for you without music school.

Personally what I envy about people who have gone to music production school is that they get to constantly discuss music. What do I mean by that? Well simply put, they are surround by music and peers who share a similar love for music and have a thirst for musical knowledge. You cannot teach yourself everything online or by yourself for that matter. How do you learn all this other stuff that you may otherwise miss? By speaking and interacting with other producers about techniques, plugins, whatever it may be.

I watched an interview with Martin Garrix once and he spoke about how at his music production school he would constantly be discussing with his friends the newest plugins, how to use them, all these production techniques - rather than talking about you know.. sports or whatever general population stuff. I suppose that's what I envy the most, as none of my friends at college produce music so they have no clue about any of this.

*Note* I try to take advantage of everything my college offers that I believe will benefit me in terms of setting up a successful music career, even though I am an Economics major.

Courses I'm taking that may help:

Professional Writing and Technical Communication - yes, you must communicate with major record companies

Creating a Professional Web Presence - exactly as the course title states. your web presence is very very important.

Digital Marketing - this.

Electronic Music Production - I have not met the requirements to take this course as it is an upper division music course, however I wrote to the department chair person to by-pass the prerequisites, seeing as well yeah I produce electronic music.


34
Sound Design / Atmosphere Pad/Fx (Ex: Blasterjaxx)
« on: February 25, 2016, 12:14:12 am »
Hey guys,

So I've been working on a new track and the last component I wanted to create to finish the intro was an outer space/atmosphere pad similar to those used by Blasterjaxx (eg: Mystica, Legend Comes to Life, Vision, Titan)

I checked YouTube, found a few tutorials, and began making the pads there to get an understanding of how they work. Currently I have one that is not so terrible, created through Massive.

I've been tweaking a lot of components, including the "Noise" between metallic, paper and bright noise to give it an "airy" feel and a few other things.

Unfortunately I haven't really been able to find something that I really feel fits with my track.

Any suggestions on creating pads like this?


35
Mixing/Mastering / Re: Survey about Music production Tools
« on: February 23, 2016, 08:33:21 pm »
Filled it out, good luck

Just to note, I haven't read any physical materiel (books, magazines, etc) on music production, only digital.

Perhaps you could add a 'N/A' option for some of the questions to give more accurate results?

36
Mixing/Mastering / Re: Mastering with the kick near 0 dB
« on: February 19, 2016, 07:08:38 pm »
What would you leave the pads at out of curiousity?

Depends on what you're trying to create, but more often than not they would be less audible than the other instruments in the mix.   Just to throw a number out there, -15 to -20dB. Maybe some stereo separation to push them to the back too. One of my tracks I actually have a pad at -13dB.

Generally I use pads as a background so they do not need to be "in your face" loud. But remember it's all relative to what you want to produce, and what you want your music to sound like.

37
Mixing/Mastering / Re: Mastering with the kick near 0 dB
« on: February 19, 2016, 06:53:34 pm »
Thanks! I'll give that a shot, Ilan Bluestone says he builds his tracks like that with the kick near 0 dB

That's the best part about music production. You can do what you want, what you like, or how you like to do it. Everyone has their own style and methods so don't think anything is necessarily "wrong"

38
Mixing/Mastering / Re: Mastering with the kick near 0 dB
« on: February 19, 2016, 06:48:46 pm »
-20dB for everything except the kick? How is anything audible/ how much headroom do you have?

Here's a little "gain-structure" guide that you could try using. Just remember, there is no perfect formula for gain structure and you should adjust everything accordingly to what you believe best suits your track/style

Volume
       a. Kick = -9dB
       b. Vocal = -12dB
       c. Leads = -15dB
       d. Bass = -18dB

39
Mixing/Mastering / Re: Cut Very Low Frequencies?
« on: February 19, 2016, 03:38:30 pm »
Linear phase EQ is what?

Keep in mind, I use ableton's stock EQ8. I just try not to do a 24db slope, if I can.

Analog EQ

With any analog equalizer, the bands being boosted or cut are subject to phase-shifts due to the latency created by the change in amplitude within that band in relation to unaffected bands.


Linear EQ

The way that the equalizer algorithms are configured are completely different for linear-phase equalizers.

Linear-phase is exactly how it’s described: linear. For the varying wavelengths of varying frequencies, linear-phase equalizers adjust phase accurately to the degree of zero phase-shift. This can only be achieved digitally with such accuracy. This non-existent phase shift, leaves the actual amplitude of the waveform almost unchanged in many instances where a minimum-phase equalizer may cause drastic amplitude changes

This information can be found here -

http://theproaudiofiles.com/linear-phase-vs-minimum-phase-eq/

40
Composition/Arrangement/Theory / Re: How to avoid looping too much?
« on: February 19, 2016, 05:26:13 am »
Would you be able to provide a reference?

It depends on a lot of variables, what genre, etc.

Perhaps you could add another ride, clap or snare to the 3rd loop? Add another synth to change up the sound? Change the bass melody? Off-beat bass or pan some toms. Just throwing random ideas out there

41
Mixing/Mastering / Re: Cut Very Low Frequencies?
« on: February 18, 2016, 07:00:42 pm »
Just keep in mind that a sharp cut creates a phase shift around the cutting frequency, so even though you can't hear much below 20Hz, the phase shift created by the EQ will definitely affect the overall balance in the low frequency range, so you need to be careful.  Using a linear phase EQ might help, but you need to watch out for transient smearing.  To summarize, I try to avoid sharp cuts or boosts on the master, and always get rid of unwanted frequencies on individual channels or busses.

Article by Ethan Winer regarding EQ and phase shifts and what your sound really experiences. Interesting read nonetheless

http://ethanwiner.com/EQPhase.html

42
Mixing/Mastering / Re: Reverb on a kick?
« on: February 18, 2016, 03:24:59 am »
Odd, possibly. Then again that may just be his style or something he found worked with the track he was trying to create.

There are no boundaries

43
Mixing/Mastering / Re: Cut Very Low Frequencies?
« on: February 17, 2016, 11:21:20 pm »
I don't think there is a "right or wrong" answer here, but personally I find myself using a 35-40dB HPF on some of the individual tracks, and then say a 30-35dB HPF on the master... but here's something to consider when doing this:

If you are going to use a HPF attenuating everything <35dB on each individual synth, remember that doing so will slightly boost frequencies around the band and could give an undesirable bass boost.

As for what professionals find to be the most effective method I really couldn't begin to speculate on, everyone has their personal preferences




44
Samples/Plugins/Software/Gear / Re: Looking for good Plugins!
« on: February 13, 2016, 04:45:52 pm »
Hello! and welcome to the forum!

Anyways, if you are starting out, I would recommend getting to know the default Fl Studio plugins. If they are used with properly, they are capable of producing some amazing sounds. Go over to youtube and watch some tutorial on how to get started.

Cheers!*
Thanks! I'm not new to FL Studio, I know how to use it and all that. But I haven't found any piano or good drum there. Mind just telling the name of the default plugin? :P

Thanks

Has a list of all their plugins; what they do, how to use them, when to use them, so forth.

Worthwhile to read everything on there.. ya know "read the manual" soo under rated lol  :P

https://www.image-line.com/support/FLHelp/html/effects_plugins.htm


45
Sound Design / Re: Space-like Sounds (like planets and galaxies space)
« on: February 13, 2016, 03:47:18 pm »
First thing that comes to mind is Blasterjaxx songs and their introductions (love them)

Check out some of these tutorials

https://www.youtube.com/watch?v=MiReIc4Rc34

https://www.youtube.com/watch?v=6WYrMORLBUg

https://www.youtube.com/watch?v=k-dE9i33RFI


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