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Messages - Mussar

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Sound Design / Re: How do I make this sound
« on: February 28, 2018, 02:06:05 am »
There are two possibilities, just from a quick listen through:

1. Synth lead (probably a monophonic saw wave with some portamento) + Vocoder and Human Voice

2. Synth Lead (as above) + Formant Filters.

In either case, you want to impart the spectral quality of the human voice by using some filtering that imparts the shape of human vowel sounds onto a source sound - in this case, a synthesizer lead. Most DAWs have a built in vocoder, so you could experiment by recording yourself going "Oooh" and "yeah" and "Woah" and whatnot to get the formants you want, or you could use a third party formant filter like sugarbytes Wow, or the KiloHearts formant filter (or just draw your own - look up formant EQ curves and experiment!) and achieve a result that I believe is what was actually used. But vocoding might still be fun.

Finished Tracks / Re: First finished track
« on: July 07, 2017, 06:48:25 am »
This is really fun! I'm giving it a listen on laptop speakers but it sounds like you put a lot of effort into this! There are a lot of great melodies and the atmosphere you create is very lush and spacious.

I'll give it another listen after I get some sleep, but I think you should be proud of what you did! I think in the future, you can look for ways to preview the dubstep elements earlier in the song, then for the dubstep drop have them work as some form of call and response with your chords - go watch Virtual Riot's streams on youtube where he makes Lunar to see what I mean.

Can't wait to hear your next tune!

Suggestions / Re: Multi-Quote
« on: June 03, 2017, 04:53:08 pm »
I'll start looking into how we can implement this feature and try to get it rolled out within a month or two. I'll keep you all updated!

Samples/Plugins/Software/Gear / Re: Underrated?
« on: May 25, 2017, 01:49:53 pm »
I can definitely second anything from KiloHearts or Polyverse; absolutely some of my favorite plugins to work with come from these developers (fun fact - Polyvese is owned by Infected Mushroom, hence why they promote all their stuff!).

While not exactly underrated, VPROM is a secret weapon for a number of producers, including Mat Zo and Above & Beyond - it's a very authentic recreation of the Linndrum drum machine, which is perfect for house, trance, pop, etc.

Sound Design / Re: Question for Serum
« on: May 15, 2017, 12:35:09 am »
Unfortunately not, which does kinda suck. You could always duplicate the patch and run the noise osc by itself in the copy, but that's just a workaround.

Gonna sticky this because Pzychosis is awesome for doing this. I'm going to be contributing sounds for this sample pack a well, so if there's anything you're looking for from a TPF sample pack, definitely let us know!

Inspiration/Creativity/Motivation / Re: favorite lyricists?
« on: April 14, 2017, 05:43:11 pm »
Simon and Garfunkel! Great lyricists and great musicians:

Mixing/Mastering / Re: Pre-Master Leveling
« on: April 01, 2017, 06:30:13 pm »
There are two big things to consider when thinking about gain staging, particularly with regards to heavier genres like Dubstep, Trap, and Bass House -

First, a lot of these songs are mixed with a mastering chain already on, which influences how you level balance the various elements of your mix. Dubstep especially is a genre where Louder Is Better, and if you're mixing into an empty master channel you're just not getting the stylistic impression that can inform your decisions. If you just slap the Glue Compressor's "Mastering - Make It Loud" preset and a limiter with 3 to 6 dB of gain on your master channel before you do anything, you'll be able to get closer to that balance you're looking for. Then, when you're done you can just turn off your temporary mastering chain, use the Utility plugin's gain to adjust the master output so your highest peak is under 0 dB (or whatever reference level you wish to use; i use -3 to -6 but it's mostly irrelevant), and bounce your premaster for a more focused mastering job.

Second, a lot of these sounds are processed in such a way that they're already loud to begin with - both in terms of the samples used (Cymatics heavily saturates and compresses their samples, so there's less processing involved compared when you're using a more basic sample) and how they've distorted and compressed the synthesizers. There are a ton of different ways to go about it, but generally you want some form of compression (either on the individual sound or a group of sounds), some type of harmonic saturation (overdrive, saturation, distortion, etc), and a special place in the stereo field - through stereo imaging or simple panning.

Finished Tracks / Mussar - reality is parody [FREE DOWNLOAD]
« on: April 01, 2017, 03:30:15 pm »

big ol trap tune

Finished Tracks / Jesse Slayter & G-Buck - Body Talk (Mussar Remix)
« on: March 24, 2017, 08:17:16 pm »

Got this released last week on Devoid! Give it a listen, and download if you like!

Sound Design / Re: How to make weird Trap Synths (PLEASE HELP!)
« on: March 24, 2017, 05:28:42 pm »
This is where it gets fun - the answer to those questions is entirely up to you! Your source sound can be a synthesizer, a vocal, a sound you ripped off youtube, a recording of a dog barking, or anything else you can think up.

From there, you can do lot of different things:

You could try applying layers of distortion, filtering, and limiting to get the more noisia style neurofunk basses. You could pitch shift and/or timestretch the sample, chopping it up and bouncing that and doing it over and over again. You could put it in a sampler, play random notes, radical EQ changes, compress it, then resample that and try it again. You could apply a lot of reverb or delay then distort and/or filter the resulting sound.

What's important is that you experiment with a lot of different methods, so you can learn how they affect your sound differently.

Sound Design / Re: How to make weird Trap Synths (PLEASE HELP!)
« on: March 23, 2017, 11:51:11 pm »
If you want "Weird Trap Synths", you should stop thinking about things in terms of the synthesizer you're using, but rather the method of resampling you are using.

Some of these basses sound like FM8 patches that have been resampled and either cut up or played in a sampler, and your typical trap lead comes from taking a vocal, putting it into Simpler/Sampler/ESX24/Fruity Sampler/Whatever and messing with it. Remember that a lot of these songs are pre-Serum, so you don't always want to think about it in a post-Serum mindset.

Samples/Plugins/Software/Gear / Re: Saving Presets in Serum Question
« on: March 17, 2017, 12:26:43 pm »
When you save a preset, the wavetable information is stored locally with the patch - so you can have completely custom wavetables and send them to others without having to send over the wavetables. No need to change anything, just save your patch!

With the noise oscillator IIRC that is tied down to your local samples, so any sample not in your noise folder will not transfer.

Sound Design / Re: Baby and Animal Sound Production
« on: March 16, 2017, 04:47:28 pm »
Hey Billy! Sorry that things have been quiet, but sometimes that's how things are!

Regarding your question, there are ways to synthesize the sound but nothing very reliable or worth the effort. I think you should simply accept that to get good sounds, sometimes you're going to have to record them yourself or buy them from reputable sound effects library, like The Hollywood Edge.

Mixing/Mastering / Re: Stupid question with soundcraft Sig16
« on: March 15, 2017, 08:43:06 pm »
If it's not in the user manual, you should give soundcraft support a call (their number can be found here, or the equivalent for your country.) Usually unplugging something with electricity running through it without knowing what would happen can lead to a bad time.

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