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Messages - Nogan

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31
Samples/Plugins/Software/Gear / Re: Good free Compressor/Eq plugins?
« on: January 15, 2016, 05:01:18 pm »
huge fan of the tokyo dawn labs freeware EQs/compressor:

http://www.tokyodawn.net/tokyo-dawn-labs/

I second this. Really good plugins!

I agree, I love their stuff! Also check out this guy's stuff, it's free and I'm pretty sure he helps develop the Tokyo Dawn stuff https://vladgsound.wordpress.com/

Edit: I see that he was already linked earlier whoops. I'll leave him up for emphasis though

32
Sound Design / Re: CHALLENGE #2
« on: January 15, 2016, 12:00:13 am »
to build on my last post, there are countless examples in sound design where different things can lead to similar sounds, so spending that extra time will make so many pathways more apparent in the creation process, and when recreating sounds you can get very close results with very different processes from the original creator.

33
Sound Design / Re: CHALLENGE #2
« on: January 14, 2016, 11:58:21 pm »
Quote
Damn. That was impressive
Well this is your opportunity to learn from it. Listen to the sample and get an idea from what Nogan said and connect what makes what sounds! That's the point of the challenges, learn and push yourself to be able to do that. Go ahead and try so you can learn from experience! :)

Agreed! That said my ability to do that is mostly just from sheer practice and experience with making sounds, so the best thing you can do to get better is to research the material and get Loads of practice on it. You eventually get an ear for these kinds of things :D

34
Sound Design / Re: Remaking Madeon
« on: January 14, 2016, 03:59:11 am »
Have you guys got any idea about how to approach this sound?
https://youtu.be/d9enXi57VZo?t=1m12s
1:12
Squares, right?
Glide or pitch automation?

not sure if you meant the lead or the tiny background arps or the lead, but if you're wondering about the lead it's absolutely square-based and it very noisy too. It seems like it has an envelope on the volume decaying it after a bit. It also appears to be a bit detuned w/ reverb on it.
As for the arps, they sound like maybe 1/32nd note squares with a bit of amp env release or reverb on them. Actually pretty similar to the lead but they sustain more, seem less noisy, and not so detuned.

35
Sound Design / Re: CHALLENGE #2
« on: January 13, 2016, 07:44:43 pm »
I will try to replicate it with words since I dont have a daw at hand:
- Sounds like a glassy Wavetable that is ever so slightly detuned
- That is sent into a soft Low pass filter that sounds like its modded by an LFO
- then it sounds like it is being distorted by pre gain through a Guitar amp plugin, which also is probably providing the cabinet impulse response there seems to be that is coloring the sound greatly and adding a little bit of tail
- Also a little bit of glide? or drawn in pitch bend

36
Sound Design / Re: Remaking Madeon
« on: January 13, 2016, 07:36:02 pm »
Other than the fact that all of the vowels in this are mostly wrong, here was my attempt on the Pay No Mind vox with a friend's copy of FM8 https://instaud.io/72T 90% of what you hear came from using the Talk Wah effect.

37
Sound Design / Re: CHALLENGE #1
« on: January 13, 2016, 12:30:19 am »
that lead kind of reminds me of the talk wah from FM8

38
Sound Design / Re: Let's Talk Arpeggiators
« on: January 13, 2016, 12:26:12 am »
You hold a bunch of keys, and the arpeggiator turns them into a riff, based on certain rules. For example, you play B3, E4, G4 and B4, set the arpeggiator to "down", and get the arp from your example. The arpeggiator goes through all the notes currently held, starts at the highest and goes down to the lowest, then repeats. Other modes use other rules, like starting at the bottom or playing random selections from the notes held.

Other, more complex arpeggiators take MIDI files as rule inputs, or allow you to specify note offsets and lengths within their own user interface.

To build on this, many DAWs have a MIDI insert area where you would select an arpeggiator plugin to use.


40
Sound Design / Re: Pad Design Thread
« on: January 09, 2016, 07:03:37 pm »
For me it depends on what kind of mood my pad is trying to help fill.
From there decides what the actual midi structure will look like and the tone of the harmonics.

On softer pads I like to use very dark sources w/ maybe +7 semi a little quieter than the root and then make it ring out with some reverb.

Harder pads tend to move a lot more than the dark ones and I will often balance the oscillators with ROOT about on a +7 and a quarter on a +14 semi. Usually the sound stays pretty close to the original oscillator (minimal filtering) but I do like to play with detune and voicing here. I often might add a plate reverb to brighten the sibilance area a smidge and almost certainly always layer pads together for large parts.

For me it isn't always about how incredibly unique a sound is, but rather how well it fits. Sometimes crazy pad design works well, but never doubt the minimalistic choices, too.

To build on this, here is an example of what you can do when layering pad sounds with other things such as chords / organs / foley:
https://instaud.io/fZH

Also this has an example of what paulstretch can do to an audio sample: https://instaud.io/dzj

happy padmaking!

Great sound design. What is a 'foley' though?
Alsom I've tried paulstretch and just feel it's a tough application to use.

Foley is a whole area of sound production, creating scenes with sound, or creating the sound of an object. It can be done with synthesis or (more commonly) by recording stuff with a microphone.

I love foley-age :D
Have you watched some of Richard Devine's videos? The dude is an absolute madman

I'll have to check him out.

-Xan I understand that it can be hard to implement paulstretch in a lot of padwork. It may be useful to take a section you like, and resynth / sample it to make it easier to work with. That or you can cut a lot of low stuff and use it as treble / sibilance texture.

and as for foley in this case its using, as mat said, some recorded textures but I've specially processed them to be harmonically useful for the section.

41
Heres a mini-remake of sad machine by Porter Robinson.

Note that it has no drums or porter's voice and I accidently didn't export the little vocal at the beginning :(

Enjoy what there is I guess tho https://instaud.io/gOh
also
I'm aware that the pad at the beginning should be saw-like chords

42
Heres a mini-remake of sad machine by Porter Robinson.

Note that it has no drums or porter's voice and I accidently didn't export the little vocal at the beginning :(

Enjoy what there is I guess tho https://instaud.io/gOh

43
Sound Design / Re: Remakes
« on: January 09, 2016, 06:55:45 pm »

44
Sound Design / Re: Pad Design Thread
« on: January 09, 2016, 04:09:17 pm »
For me it depends on what kind of mood my pad is trying to help fill.
From there decides what the actual midi structure will look like and the tone of the harmonics.

On softer pads I like to use very dark sources w/ maybe +7 semi a little quieter than the root and then make it ring out with some reverb.

Harder pads tend to move a lot more than the dark ones and I will often balance the oscillators with ROOT about on a +7 and a quarter on a +14 semi. Usually the sound stays pretty close to the original oscillator (minimal filtering) but I do like to play with detune and voicing here. I often might add a plate reverb to brighten the sibilance area a smidge and almost certainly always layer pads together for large parts.

For me it isn't always about how incredibly unique a sound is, but rather how well it fits. Sometimes crazy pad design works well, but never doubt the minimalistic choices, too.

To build on this, here is an example of what you can do when layering pad sounds with other things such as chords / organs / foley:
https://instaud.io/fZH

Also this has an example of what paulstretch can do to an audio sample: https://instaud.io/dzj

happy padmaking!

45
Rules & Announcements / Re: UPDATE: Per-post Like Buttons (1/8/2016)
« on: January 09, 2016, 03:36:52 pm »
Thanks a ton for this, guys!

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