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Messages - Kenny Troy

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1
Hey guys, so i've been playing around with the panning and stereo separation on one of my tracks for about two hours now and I'm still a little confused. Or maybe I just can't discern the sounds at a higher production level..

Four channels, two mixer slots

Layer One - fruity stereo enhancer 10% (basically all the way left), fruity side reverb w/ large hall & high diffusion and 50% separation on the reverb

1. Pluck Chord octaves 6th octave - pan 30% left, 60% channel volume
2. Pluck Chord octaves 5th octave - pan 40% right, 77% channel volume

same synth, same mixer track, different octaves

Lead Synth - fruity stereo enhancer 30% (left), fruity side reverb w/ small hall & small diffusion
1. Synth 5th octave - pan 100% left
1. Synth 5th octave - pan 100% right

same synth, same mixer track, same octave, only panned opposite.

What I was trying to accomplish was to increase the stereo field such that the the pluck synths would be far out on the side with a large reverb hall to increase stereo field usage, and then take my main saw/horn synth and have that blast somewhat more toward the middle.

Would I be offsetting/masking the hard panning of the lead synth by having the pluck chord play w/ a large reverb hall? I have tried to reverse the panning and stereo separation of both layers but it seems to sound worse. There's quite a few combinations of panning and stereo enhancer and reverb settings to try.. sometimes I don't trust my ears.

Working toward a Showtek Cannonball/Slow Down/ How We Do type of composition... not even close yet their processing is unreal :P

Thoughts, comments, tips, experiences with working on the stereo field usign pan/sep/reverb?

Would you like to hear the track?


2
Hey guys, I've been searching endlessly and toying around with FL and Massive but have had no luck with this..

I have two atmosphere pads layered, and on one of them I want to pan a specific frequency (400-500hz) across the stereo field.

First I thought I should find a way to pan specific frequencies within FL, and I did read somewhere that this was possible but I have had no luck finding how to do this or with my experiments.

Second, I thought I would try to pan the 'noise' function within Massive by browsing parameters, linking, then creating an automation clip and etc. Haven't been successful with their either.



I haven't taken ADSR's Massive (or Serum) masterclass yet.. gotta get on that

Any thoughts or suggestions?

Appreciate it guys, thanks!

3
Cool idea and probably helps people out, but...

1) Steve Duda gives you a 30% educational discount code (just ask him, he gave me one) reducing the price to $130

2) Music production takes time, years in fact. Over this time you're losing a lot of money by "renting" Serum. Save up and buy it imo.

4
Mixing/Mastering / Re: Reverb on Percussion
« on: August 16, 2016, 12:22:42 am »
Funny thing reading this, as just today I was experimenting with reverb on different percussion and claps to see what sounded best in my mix. I found that I the reverb on a clap sounded better than the percussion hit that I was placing the reverb on because the percussion sound hit so often that it began muddying my mix with too much reverb and interfering with the clap and hi-hats.

In some songs I have used reverb on perc hits to bring it more to life, or to send it front/back as desired.

Although I don't have a definite answer for you, my advice is to make sure your reverb does not muddy up your mix. Work on the low and high filters by closing the gap between them and size controls. For example you probably do not want your reverb triggering the low-mids and some high-mids of the percussion < 300hz (low-mids), so adjust the filter cuts

Sound on Sound has a great article on applying reverb to a mix (they have super in-depth articles on almost anything actually)

http://www.soundonsound.com/techniques/use-reverb-pro-1

http://www.soundonsound.com/techniques/use-reverb-pro-part-2

http://productionadvice.co.uk/reverb-you-can-relish/

5
Samples/Plugins/Software/Gear / Re-Use of Samples
« on: June 28, 2016, 04:11:29 am »
Decided I wanted to mess around with some melbourne bounce production.. so I go to watch this video
https://www.youtube.com/watch?v=Er8OOXHGZkA

Skipped to the :35 second mark where they are picking a kick sample. Immediately was like what the fuck, I've seen that kick drum sample before.

Turns out that exact kick drum (VDE2 Progressive kick) is the same kick sample I've found in my KillerZ and Ollie James sample packs.

Previously I noticed that my KillerZ and Ollie James packs contain a lot of the same samples, but one artist took the time to at least process them. Also one of the above artists also just blatantly re-named a Vengeance kick sample and stuck it in their pack (found by right clicking the sample -> get properties).

Both artist packs were obviously free.

Out of curiosity, how many of you have noticed this with some of your packs?

Figured I'd share. Thoughts? Who cares? Annoying? Shitty?

6
Samples/Plugins/Software/Gear / Re: Saturation and Distortion plugins
« on: June 19, 2016, 04:04:00 pm »
People may hate on Sausage Fattener, but I absolutely love it so that's my recommendation.

Also try Camel Crusher.

FabFilter also makes good sat/dist plugins, as is with almost anything they make. Their EQ is my favorite by far.

7
Inspiration/Creativity/Motivation / Re: All of us-from The Economist
« on: June 16, 2016, 04:00:43 am »
Good read. Favorite paragraph from there,

"At the heart of Mr Johnson's argument is this sense that the classical impulse is different from simple entertainment. Classical music offers not merely the basic pleasures of melody, harmony and rhythm, but the meanings which these elements can reveal when explored in the process of composition by a master. It is just this intense emotional and intellectual engagement, shared by composer and listener, that pop music and pop culture reject: it is definitely not cool, a quality which denies complexity, in which work followed by chilling out define the parameters of being human."

8
Hey guys, I wanted to discuss tuning kick samples to fit the key of the track and the different methods one can possibly use to do so. For reference I am using FL 11 (Edison method), and also have Pro-Q 2 which can be used to tune samples.

I've watched nearly every video tutorial online, including the ones on ADSR Courses which I thought were pretty darn good, but I still feel as if I am struggling to correctly tune my kick samples.

What is your preferred or most effective method used to tune kick samples? Tips, tricks?

Basically I am just going to buy Nicky Romero's Kick 2 as it seems like the easiest and one of the best ways to tune kicks... however I want to be able to tune any sample to fit the key of my track as well not just kick drums.

Edit: Maarten Vorwerk suggested Melodyne, so I am currently on a trial run for that, and most likely going to buy it.

Whenever I use Edison and change the semitones of a sample it comes out extremely distorted and basically fucks up the entire sample... yet Dyro did it perfectly in his Razer tutorial so I'm clearly messing something up here.

Thanks in advance!

9
Not sure if you have a subscription to ADSR Courses, but they have a pretty decent bass house production course that you may find helpful.

If you don't, check out their free seven day trial and watch as much as you can

https://www.adsrcourses.com/categories/bass-house-production-course/5507/media


10
Mixing/Mastering / Re: Mixing For Loudness
« on: May 20, 2016, 07:48:37 pm »
May 17th
2015  8)

But still relevant.

Oops lol, I read May 17th and assumed 2016

11
Mixing/Mastering / Re: Mixing For Loudness
« on: May 20, 2016, 04:37:45 pm »
Check out this article regarding loudness and YouTube, came out May 17th

http://productionadvice.co.uk/youtube-loudness/

12
1. D# minor
2. F# minor
3. E minor

and sometimes F minor

13
I prefer to write my songs with a piano ever since reading something from Zedd where he said it will help your melodies sound more "organic", plus I believe a piano allows you to really hear your harmonics and note lengths better than what you will hear with most synths.

Here's a screenshot of some of the synths I use to test out my melodies though.. I'm sure you'll be able to spot many of these from sample packs (lol)



14
Sound Design / Re: Big room stabs
« on: April 26, 2016, 03:17:53 pm »
One shots/stabs are frequently found within any packs you may buy or download from online, they'll be labeled in their own sub-folder

Google "free big room sample packs" and there ya go

If you want to learn how to create them yourself, YouTube "create big room stabs with [your VST]"

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