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Messages - Zildy

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Sound Design / Re: Mat Zo "Soul Food" Bitchrushed Chords
« on: April 13, 2016, 03:00:52 am »
It's a pretty simple sound that I've made a few times before - however I use Serum. It's 8 or 9 detuned saw waves with a lowpass filter and bitcrushing mixed to abou 30-40 percent wet.

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Sound Design / Re: The "How do I make this sound?" thread
« on: March 07, 2016, 05:04:11 am »
I'm looking for ways to make liquidy/grimy machine sounds like at the 2:10 mark in Phonat's remix of Need Your Love by Andrew Bayer.

https://soundcloud.com/phonat/andrew-bayer-need-your-love

Any ideas?

I would try processing some percussion samples to start. Sounds like you could get a similar sound running drum samples through Serum with the Hyper/Dimension effect or through a vocoder :)

Hmm, that's a great idea to run percussion samples through serum.. the noise oscilator might even be a good option.. thanks!

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Sound Design / Re: The "How do I make this sound?" thread
« on: March 05, 2016, 03:45:50 am »
I'm looking for ways to make liquidy/grimy machine sounds like at the 2:10 mark in Phonat's remix of Need Your Love by Andrew Bayer.

https://soundcloud.com/phonat/andrew-bayer-need-your-love

Any ideas?

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Composition/Arrangement/Theory / Re: Production Process Thread
« on: February 08, 2016, 04:18:22 am »
always start off with drums, then i move to bass, then i move to melody. I go between those ideas and usually for the meat of the song first, then i work on the intro and breaks.

I then see what effects i can use to spice up the production. and when i say effects i mean, like sound fx usually rendered out.

then i make adjustments until i have a solid piece of music. then i start to mix. then once i get that to a satisfied level, i start finalizing.

since i've gotten over the fact that i need to release stuff quickly, and out of necessity due to school. I can spend more time focusing on the details of the mix and musical creation.

I've got like fives songs back logged and ready to go. but i've decided to release a song once every quarter (3 months). So i have time to spend on making as many tunes i can think about, but honestly i haven't really made any thing new in like a year or so. but during that time i've worked on my mixing skills with those five songs.

right now, it feels like the next song i make will be my first song of understanding the entire process, and i got this after 6 years.

In terms of when you spend time on sound design, I've heard a lot of people argue for doing "sound design" first in the process, then moving to arrangement, however to me sound design seems like it should come secondary to the notes..

Also, I've been producing music for 10 years and still struggling to understand, though I've been doing it more seriously now for 2 years...

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Composition/Arrangement/Theory / Production Process Thread
« on: February 08, 2016, 12:11:20 am »
I haven't been able to find a post on this topic yet, so I thought I'd make one here.

How would you describe your production process, from start to finish? Do you have a recognizable process (for example, looping, then pasting clips around, then refining)?

I am also an amateur illustrator, and I find that process is somewhat easier to grasp for digital art, but that in general the process is defined by the type of output you want.

I have been trying lately to focus on writing the "music" before getting into the "production", which seems to work well in terms of finishing faster and writing more coherent tracks, but it tends to limit my sound design options, since I can't represent, say, a morphing fm bass with a simple saw wave in the writing process.

What are your thoughts/processes?

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Finished Tracks / Re: Mako - Smoke Filled Room (Zildy Twist)
« on: February 06, 2016, 10:55:26 pm »
Thanks for checking it out!

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Finished Tracks / Re: Mat Zo - Soul Food
« on: February 06, 2016, 10:54:30 pm »
This is really awesome - your style melds perfectly with Brothers Johnson. My favorite aspect of the production is the dynamic range you have between the phrases - hopping between that loud V chord and the 4 on the floor part. Genius.

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Finished Tracks / Mako - Smoke Filled Room (Zildy Twist)
« on: January 27, 2016, 04:40:16 am »
Hey guys!

I just uploaded my remix for the Mako - Smoke Filled room remix contest.

https://soundcloud.com/zildy/mako-smoke-filled-room-zildy-twist

Any feedback (or hell, even a vote if you enjoyed it) would be awesome. Here's the contest link if you are interested.

https://wavo.me/dharithobbstan/my-playlist/mako_smoke_filled_room_zildy_twist__16002897795810000?u=5693ee11298fb75b5f0004f5&s=k5fFEJ9Ue3zp2BQwDWSrPqhB5iY&v=1

thanks!

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For me, this has been a problem for which there is no quick fix - the reasons for becoming stuck and "unable" to finish a track are actually quite diverse. Overall, however, I believe the reason is simply a mismatch of intention and the necessary skills. Here are a few things I've done that have significantly improved my ability to finish tracks:

1) Practice Writing -  Do your arrangement first with all basic saw waves. Load a project with 5-6 tracks on a saw wave, one drum rack with only a basic kick, snare, hihat, and crash, and just write a song. This separates out the process of thinking of all the different notes/parts of the song and how they fit together as a whole. Then produce it how you normally would. Do this about 2-3 times, and you will find your brain expanded in lots of interesting ways when you go to produce your next track. Mainly, you start hearing potential, and brainstorming what to do about that potential as you go. This keeps you moving and active - vitally important for the production process.

2) Practice Sound Design - Intensely study one sound design technique, and commit to repeating and mastering it 10-20 times. For me, this was creating FM basses with resampling. I following a resampling tutorial and creating 15 bass sounds in 2-3 sittings. Don't stop until you hit your target and you are finding things trivial - the creativity comes when you master things that would previously get in your way. Music producers don't utilize enough repetition for the sake of sharpening skills and allowing the music to flow out.

3) Practice putting it all together, in a specific/structured way. Try the subtractive arrangement workflow. This is better explained on EDMprod.com, but basically you create a dense loop of musical elements that constitute your "main" section, copy it across your entire project to span about 5 minutes, then arrange by deactivating clips. As far as adding things in later, there are a few rules for this system that you should read about on EDMprod (http://edmprod.com/subtractive-music-production/). Do this one or two times faithfully.

If you do the above, you will approach producing a track with an elevated sense of intentionality and confidence, and finishing tracks will seem (almost) trivial. You just need to brush up on some core metaskills!

Hope this helps,
~Zildy

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