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Messages - Nogan

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1
Sound Design / Re: Pad Sound Design Help!
« on: March 17, 2016, 10:19:24 pm »
To me it sounds like a synthetic choir layered with some very soft high arpeggios.

A lot of the magic in this sound comes from the processing that layers it together, and what that processing is doesn't matter because there are many ways to achieve similar sounds. In this scenario I would imagine that lots of long shimmery / plate-like reverb would do the trick, maybe pair it with a swung or non-evenly divisible delay (per immediate measure, so like dotted notes) for some more movement.

I'd also say it's fair to cut a bit of the lower frequencies out, since in context of the song it may be used in it shouldn't be taking up much frequency range.

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Samples/Plugins/Software/Gear / Re: Looking for good Plugins!
« on: February 14, 2016, 07:40:47 pm »
If you're in the market for a variety of instruments from one plugin and you are looking for a lot of acoustic sounds like piano, violin, and trumpet, I'd look into getting Kontakt. It has a really nice factory library to start you out, and its the industry standard for sampling, so you can find tons and tons of add on instruments and libraries everywhere.

As for the electro stuff you may want to look into one of the synths mentioned by people above. Every one of those has its own advantage and none is a bad choice, just look at each one and find what you like the most.

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Sound Design / Re: Space-like Sounds (like planets and galaxies space)
« on: February 14, 2016, 07:35:15 pm »
beware of my inability to proofread, there are probably going to be a lot of mistakes.

As far as atmospheric synths go:

Pads: You'll want a lot of pitch variation, inconsistency in this is golden, rhythmic is silver. No real guide on how to start your sound, you can use just about any kind of wave shape or samples to get something spacey. Filters will play a huge role here; you'll either want bright and glittery pads or lush dark ones. Layering is really useful for achieving stuff like this, mess around. Design your pads with context of both time and timbre. When should this come in? What should it sound like? start planning now

Leads: Here you're not going to be able to use any sound as freely as you are with pads, but there is tons of room for playing around. Saws are a great start, honestly. Again leads are about context, but the parameters are generally a little different. Focus on the purity of the sound: A mild detune? something very huge and stacky? or very sine-like? context context context context context. Reverb and Delay are absolutely welcome here too

SFX: lots of the beauty here comes from.... wait... YOU GUESSED IT
CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT CONTEXT
Filters really come to shine here, mess around with resonance, play around with shapes you are unfamilar with.  Modulation in general actually is great. Get wacky, its spacey. For distinct tones, maybe try to avoid using pure sources. Start getting comfortable with processing noise, and vice versa: for noisy tones, try to achieve them with simple sources. processing is a lot of the time your best friend.

4
Sound Design / Re: Madeon - Encore
« on: February 14, 2016, 07:21:08 pm »
To give it realism make sure you add the 30 seconds of silence in before he plays where he clenches his fist, brings his arm up, and looks down.

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Inspiration/Creativity/Motivation / Oblique Strategies
« on: February 14, 2016, 07:16:43 pm »
Found these a few days ago: http://quadrophone.com/oblique-strategies/

These are a set of flashcards originally written by Brian Eno and Peter Schmidt to help combat musician's block.

6
You could sample a reversed note and play them from a sampler but the attack times would vary a lot. Instead I'd say play the chords and bounce them back in place and reverse there. You could shorten the tails if the release / samples end up playing for too long.

I think just playing around should give you an idea of what you're looking for.

7
Sound Design / Re: Issues with choosing sounds for layers
« on: January 28, 2016, 03:48:30 am »
I also want to add (If I wasn't very clear) that this applies to EDM too... Music shouldn't be bound by genres when you create it even if it is inspired by or can be categorized under said genre. The genre applies to what you write!

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Sound Design / Re: Issues with choosing sounds for layers
« on: January 28, 2016, 03:43:55 am »
I think there so many things you can do to get nice sounding layers. A lot of what was said above is very agreeable, and to go a little further:


When you're EQing different layers: don't just stay aware of how your sounds will be when put together (clashes / what frequencies need to do what), but also be conscious of what the final layered product will sound like in the mix. Thinking ahead can help you get in the direction you're looking for.

Composing your layers also all depends on both A: What kind of sound in particular you are trying to make and B: How that sound compositionally translates into the style and region of music you are making (should sound familiar). If you're trying to make a thick and crunchy electro bass, then you probably don't want to overdo it with layering unless you are going in a very deliberate direction and are individually adding in all the harmonic elements of the bass separately (or something). It will most likely comprise of maybe a top and low end, which is completely fine; purity in the lower frequency range is usually ideal for most mixing scenarios. If you are, however, creating a very cinematic or epic pad of some extent, then that has greater room to keep adding sounds. The liberty to layer so much here is given both by the nature of what you are composing and where it sits in the overall spectrum of things.


And... Learn what others do! If you aren't quite sure of what sounds should be placed where, it never hurts to watch tutorials on how some artists you like layer things. To take it even a step further, I'd say that you should really research how it can be done. Just google how some symphonies arrange their instruments or find some classical music that you like. You can pretty much always find the music or even just watch the performers to see what instruments are playing at that rich melodic section and from there delve into what kind of harmonics and timbres are being produced. Or even performers in jazz, fusion, rock, gospel, funk, or any other kind of band or music that comes to mind. The experience from listening to good layering will help you grow as a musician to be able to hear what you want in these kind of situations. That said, you should also try to gain that experience a little on your own. Play around with sounds that you may not think fit together right off that bat. You aren't really guaranteed to get something you like but there is always the chance of finding something good. If not, at least you get closer by learning what isn't good!

...tried recreating the methods they use, but when I'm making my own stuff the sounds I come up with or even when I choose a few presets it never sounds right. Any tipsor tutorials?

I think this is also a function of the experience you get from producing. A lot of musicianship in general is about getting more accustomed to what you think sounds right, and then advancing beyond that point and forming new content and ideas.


original post edit note: I didnt edit this at all good luck reading lmao

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From what it sounds like to me when messing around with a mid / side EQ, there is the main guitar riff paired with a reverse piano that covers some of the fundamental range of the chords. Then there are strings that play into a higher chord section that is around the 2nd measure of the loop (very sibilant may sound like noise). The strings appear to be really formant sounding, so perhaps he may have layered a group of voices / a choir there as well?

To me it sounds like a lot of his layering is about the timing of when the instruments come in and leave.


Here is the M/S chain that I did if you'd like to hear how I got to my guessed conclusion.
https://instaud.io/ijc

let me know to take the link down if it violates some copyright thing, but I think it should be fine.

10
Most of the time just go with something it reminds me of > thesaurus that word > part of speech maybe

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Samples/Plugins/Software/Gear / Re: The Big Free Reverb List
« on: January 22, 2016, 10:11:57 pm »
Man I thought I checked that list! Haha shame on me!
I did the same thing with epicVerb. Then I read through the list again, noticed it was already there, smacked myself in the head, then deleted the post...

lol all good guys lmao. It IS a big list after all

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Samples/Plugins/Software/Gear / Re: Why should I consider Serum?
« on: January 20, 2016, 02:15:48 am »
Aside from the really high quality effects, filters, and wavetables it has to offer right off of the bat, for most people I think custom wavetables is what seals the deal.

You can do anything from importing files with wavetables, to using wav. files to create them, or even enter a wave function.

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Samples/Plugins/Software/Gear / Re: good effect plugins?
« on: January 20, 2016, 02:12:44 am »
Could you clarify what you mean when you say "effect plugins"?

To me this could mean anything from an audio effect insert to a midi insert to a multi-effect audio insert. Pretty much any kind of plugin that isn't a source signal.

15
To be honest I didn't even know that Vengeance plugins. Everyone seems to be only talking about their samples...

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