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Messages - Marrow Machines

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Mixing/Mastering / Re: Mixing Leads
« on: December 08, 2017, 09:37:37 pm »
Make sure you're satisfied with the sound of the synth before you start processing further.

Outside of that, it's just EQing and volume balancing if you wish or think it needs more.

Inspiration/Creativity/Motivation / Re: Weekly Question #1
« on: September 05, 2017, 10:03:11 pm »
When I listen to a piece, a deciding factor in determining if a track is truly great is the effort put in to produce the track. Simply pitching or slowing a pre-existing work, although may sound cool, can really be done by anyone. It is hard to draw the line, but the way I see it, if you bought a T shirt and decided to stretch or shrink it to a different size, and told me you produced it, I would laugh at you.  ;D

the context was altered, and you wouldn't of gotten the result unless the shrinking process occurred. or it was designed in that particular way.

effort seems to fall short, especially when you can't really know what has been done in the process. all you're seeing is the result rather than what might of gone into having to generate the result.

Truth be told, it's a pretty big deal to have control over audio in the way we do now. Technology has given us that ease, so we're all cheating by that respect.

But that ease allows us to express ourselves very differently than what was once available.

Inspiration/Creativity/Motivation / Re: Weekly Question #1
« on: August 30, 2017, 02:11:48 am »
I think it's a convenient utilization of tools and technology that allow a different context to be presented from preexisting musical content.

I don't think you can generate the same results if you're not using the technique, but that's often the case when utilizing a particular process.

It definitely challenges the generally accepted forms of music and music creation.

Sound Design / Re: Madeon Kick Processing
« on: August 25, 2017, 01:11:37 am »
separating your kick into components of sound so that you can dial in the range of frequencies associated with the layers with effects.

Looking into recording drums is also a good avenue to gain a different perspective when designing drums.

if you consider the drum sound as components, you're basically mixing a kick drum to (think of a song, to be mixed, as the kick drum for this example)

You also might need to reevaluate the tool and the approach to the tool's use in context.

To sharpen your understanding

Also you need to view your kick drum in the context of the mix just as much as honing in on the sound.

Ott to shape your kick maybe? otherwise EQ and sidechaining lol... I like to use the glue compressor on my kick and snare if you're on ableton it gives a really nice punchiness/loudness without losing too much dynamics

This is some relatively decent advice. The glue compressor on kick and snare adds a different flavor to the sound, but i think it can be left out due to the fact that you're inquiry is about sample creation.

however if the glue compressor is utilized on the drum and snare, individually, your sample could benefit.

some advice for sample creation. You generally want the sound to be set in stone when you use it in a mix. analyzing one shots of the desired  genre context is important if you wish to make your own samples. It'll also give you a good reference point later on down the road, so you can intuitively get the sound you want when you hear it instantly, rather than paying for new shit every time you wanna check something out or w/e.

When ever you do this method, i suggest mixing around the kick and snare. Other genre appropriate considerations apply.

Samples/Plugins/Software/Gear / Re: Calling all Sound Designers!
« on: June 28, 2017, 10:27:22 pm »
You've already made one thread like this. There's no need for another.

Inspiration/Creativity/Motivation / Re: New To Forum
« on: June 27, 2017, 02:53:05 am »
Hello and welcome to the forum.

Visiting this topic will give you some insight on the forum as a new member.

Enjoy your stay!

Mixing/Mastering / Re: Parallel Compression on Kick/Snare
« on: June 27, 2017, 02:37:10 am »
There's other forms of parallel compression that you can dig into.

But with parallel compression, you're blending the input signal with the same input signal but heavily compressed.

Not to sure how the glue operates, but given a fundamental understanding of the dry/wet settings, i think it achieves the same result so to speak.

obviously biasing the dry/wet setting to one particular in it's entirety, will remove the parallel affect.

Looking to the word parallel, will also help you understand the idea of this technique a little more.

Mixing/Mastering / Re: Mixing kick and bassline on same note
« on: June 27, 2017, 02:32:43 am »
proper EQ with respect to bias associated to the proper frequencies you want.

You will have loss of kick if you bias the sub bass. You will have loss of sub bass if you bias the kick.

with either bias, you can help the frequency content by side chaining.

Get the standard loudness measurement device.

Grab the phattest dubstep track you can think of and then compare values associated with the phat dubstep track and what ever you've done to your master.

Relatively speaking, you don't need to be as loud as the mister big phat dubsteps especially if it's not intended for commercial release.

You're like wanting to compare apples but you end up using an orange to compare to an apple.

Really, it's about the mixing techniques associated with the genre that gives you results from mastering.


Also assumption associated with your term industry standard, is not generalized only to the realm of EDM. it'd be wise to investigate other loudness and genre relationships so that you can be a more effective master and mixer.

Finished Tracks / Re: Dnaha - tohru (lofi)
« on: June 21, 2017, 12:31:57 am »
Tohru from kobayashi dragon maid?

Mixing/Mastering / Re: Dimensional Mixing
« on: April 15, 2017, 02:33:57 am »
in order to have more control over your sounds, i suggest to have tools that allow for more control. instead of using samples, get a drum machine vst that you like the sound of.

on top of that, learning how to color your sounds and good mixing techniques will always go very far.

But if you're asking for more control, you need to look past just using samples.

Inspiration/Creativity/Motivation / Re: So I hired a ghost producer
« on: February 04, 2017, 06:31:03 pm »
Good luck in your journey.

Finished Tracks / Re: [Dreamwave] Psychedelic Meditation
« on: February 02, 2017, 02:40:28 am »
This is pretty cool, the overall vibe feels good. it's nice and warm.

Can't really comment on the mix to much, but on consumer headphones it sounds pretty decent.

might have some clashing going on with the kick and sub bass. but pretty decent overall

WIPs / Re: Motorcycle - As The Rush Comes (Flowstate Remix)
« on: February 01, 2017, 03:46:35 am »
This is a well constructed track.

This is pretty subjective.

quite honestly, to get a full sound requires many considerations that transition into one another.

when i was working exclusively with midi triggering/sequencing (all with in my daw), i was able to get a pretty decent sound.

It wasn't until i rendered my midi information into audio where i realized how much i could alter the actual "sound" of the song rather than just messing with individual elements.

The more i do this thing, the more i realize how important understanding your tools are to actually achieving what you're does take some amount of time in order to throughly study each general function an effect does (eq, compression, chorus, phaser, unison, delay, reverb, echo, distortion) and all the other nuances each plug in has available with respect to the general function.


it takes a lot more than just a general set of "rules" to get a good mix. the answer is such an amalgam of answers given tools and lessons, that it's difficult to get a precise answer with out spending time with some one who can sort it all out for you. That depth can be reached via conversations over the internet, but might be more involved if it's done on a more one on one basis.

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