Author Topic: resampling  (Read 36224 times)

AColo

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Re: resampling
« Reply #15 on: January 06, 2016, 02:33:36 am »
I try to layer it and reverse certain random parts of the sample and add effects.... Sometimes it comes out cool... other times it doesnt Lol ...

safeko

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Re: resampling
« Reply #16 on: January 06, 2016, 03:20:01 am »
Hey Sakuraburst!
I use Ableton so I usually start off with experimenting with some timestretching/warping in complex pro mode. I love to use a multiband distortion plugin called Subvert for mangling the sound/saturating it. To add movement, I stack a bunch of autofilters and automate their frequencies. I put glue compressors here and there to squish things and pronounce different movements. Additionally, I like to add a super short decay Ableton reverb with a small room size and the spin near the top right...adds some really interesting movement. Also, I regularly add extremely short decays with a medium feedback to add a metallic quality.
Depending on the sample, I may import it as a waveform inside of Serum and play around with that.

Here's a three clips of what my process was like on this instance of an ambient growl: https://soundcloud.com/safeko/sets/the-bug-sound-design/s-r0As5
First clip = timestretched sample from an FM patch I made in Serum.
Second clip = reversed and lightly processed
Third clip = Subvert effect patch dry/wet automated, vocoder dry/wet automated, saturation drive automated, reverb decay and dry/wet automated.

clearskys

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Re: resampling
« Reply #17 on: January 06, 2016, 04:05:06 am »
Take the speed of your project up 50%, and resample your drums to an audio channel. Take your speed back down to the original tempo. Do this and keep a pitch-shift sample warp type on, and you'll have a cool texturized drum layer. Yay, resampling!
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mandersen

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Re: resampling
« Reply #18 on: January 06, 2016, 04:59:14 am »
I've made some atmospheric pad sounds by recording a chord on the guitar then reversing it and adding tons of reverb. I like the idea of side-chaining the reverb with the original and recording that to fill it out, will definitely try that next time!

sleepy

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Re: resampling
« Reply #19 on: January 06, 2016, 05:17:45 am »
I have a question for Sakuraburst that's relevant I guess: how did you go about getting that neuro-y bass sound on Serotonin? I know you chopped it up and stuff to get the stuttery parts, but how much of the character of the sound came from resampling?

I guess something that's cool is throwing sounds bounced from 3rd party synths into harmor to then be able to use the slide notes on FL Studio's piano roll, which you can't do regularly for those types of synths  ;D

Magna

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Re: resampling
« Reply #20 on: January 06, 2016, 05:53:28 am »
Here's a fun thing I've been messing with lately. Audio Included.
I work mainly in effects on bounced audio, so resampling is my thing.

Here's the original audio: (excuse Vocaroo's awful compression. If you download the mp3 there may be less. If it's too bad, I can host it on SC)
http://vocaroo.com/i/s1dUf23IyFP6

It's just a supersaw with reverb / slight distortion / Flanger, it was something I had rendered a while ago.
I liked the sound the bigger reverb gave the tone, but I had already rendered it without the tail. It made me think I could turn it into a pretty gnarly justice / electro bass.

I ran the audio through this chain:



And got this:

http://vocaroo.com/i/s1m3e1EjgXQD

The Saturation is essentially distorting the audio file into all mids and highs, and pushing it into a really clip-y sound, but I like that shit so whatever. I'm cutting the lows because I can add that back in later from the original file, or a MIDI sub.

On a side note: Xfer's Dimension Expander is awesome for adding a really cool depth to sampled audio / synth lines.



It's essentially splits the audio into 4 copies, flips the phases of two and then runs those two at a slight delay, making the sound way wider and also giving it a really cool cutoff at the end / chorus effect that you can distort and get some really choppy, SebastiAn-y sounds out of. I also added a quick delay really high passed reverb to emphasize the main sound cutting off.

I used that resampled audio, pitched the files into a bass pattern, then re-rendered that with a sub layered underneath. This is what I got out of it.

http://vocaroo.com/i/s1ByegIoLnxV


And with drums.

http://vocaroo.com/i/s1CDzuCqPnM5

I like that the bass line stays really defined, but you couldn't get that clean cutoff without rendering out to audio and working from there. Pushing things into audio and then affecting them lends itself to having those really gritty, but hard cutoff baselines that are super defined. Let me know if you guys do anything similar. I design almost exclusively in audio, and sometimes feel crazy for doing so.

tanuki

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Re: resampling
« Reply #21 on: January 06, 2016, 06:21:59 am »
I often like adding vocal hits that I've screwed around with beforehand and layering them (Harmor is great for this) over basses I make in either Massive or Serum. I then add the usual, distortion (either Saturn, Trash2 etc), a vocoder somewhere and Guitar Rig. Then I'll bounce it down and run it through the same channel... sometimes it works and sometimes it doesn't.

For example the bass hit I made at the end of this - http://vocaroo.com/i/s0tHUa3nblt6

virtumusic

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Re: resampling
« Reply #22 on: January 06, 2016, 06:43:15 am »
To add some variation to a looped sample, try creating loads of channels with different effects and processing, and drop the sample into different channels at different times

this can also be done using Effectrix by Sugarbytes or Glitch 2 by Illformed. i'm sure there's other FX sequencers as well. i just gave this a shot and it was kinda fun doing it manually haha cool idea :)

Cubed

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Re: resampling
« Reply #23 on: January 06, 2016, 08:36:22 am »
- taking your original sample, reversing it, adding a reverb which is sidechained to the original sound, recording that sound, and then reversing that. this fills in any gaps in the sound with reverb and gives it more movement. also you could add fx to that reverb like phase/chorus etc.

https://clyp.it/trn4bgkt

Did I do it right?
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ERLAND

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Re: resampling
« Reply #24 on: January 06, 2016, 09:54:38 am »
I don't really have a specific thing I do each time I resample, I like using super weird plugins in ways they should not be used, when creating new weird sounds. do some weird sawbass in serum, fl pitchdown automation, put a hysteresis or tantra on dat bitch (weird plugins for the lulz), render everything, into harmor it goes, play with the phaser and unison, now we render again, and the circus stars again....... then all of a sudden it sounds like a botnek drop lead or some shit.
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tome

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Re: resampling
« Reply #25 on: January 06, 2016, 11:05:49 am »
Did I do it right?
No such thing as "right".

ANDRAViDA

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Re: resampling
« Reply #26 on: January 06, 2016, 03:58:47 pm »
It depends on the sample but I like to bounce audio to a bunch of different octaves, with staccato and several legato one shots (I will warp / stretch it as well as letting it go cleanly). Then I will throw some audio effect racks on there and play with it until I get a sound that I like.
« Last Edit: January 06, 2016, 05:15:14 pm by ANDRAViDA »

Voia

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Re: resampling
« Reply #27 on: January 06, 2016, 05:42:03 pm »
I often like adding vocal hits that I've screwed around with beforehand and layering them (Harmor is great for this) over basses I make in either Massive or Serum. I then add the usual, distortion (either Saturn, Trash2 etc), a vocoder somewhere and Guitar Rig. Then I'll bounce it down and run it through the same channel... sometimes it works and sometimes it doesn't.

For example the bass hit I made at the end of this - http://vocaroo.com/i/s0tHUa3nblt6

this, in a nutshell. my go-to's are Grain Delay (in Ableton), Trash, and some Valhalla verb. rinse and repeat i suppose. pulling apart the samples with the 'texture' warping option is also super fun.