Author Topic: Pad Design Thread  (Read 38292 times)

bolier

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Re: Pad Design Thread
« Reply #15 on: January 07, 2016, 07:02:58 pm »
Absynth is my go to pad synth, and I heard from Thijs from Noisia that Reaktor 6 is great for pads as well, which I can't wait to try out. Any synth with good granular/fractal synthesis and a good selection of filters will be good for pads.

As said before, paulstretch is a great tool for turning anything into a pad, I use it on nearly all my tracks, especial ones with vocals.

Can you elaborate as to what makes absynth and/or granular synthesis good for pads? I have heard this before, but am a little curious as to why

With pads, the more organic sound the texture the better, and granular synthesis, fractal synthesis are the best way to get that organic textured sound (combined with loads of filters and delay/reverb type effects)


ya, was about to add - if we're talkin atmospheric pads here, something that is important is: movement in your sound over time - organic textures usually alter over time, sound wise.

If you're using subtractive synthesis for this, I'd opt for lfos to pitch, slow lfos to waveform, filter cutoff or band frequency on eq, slow phasers, etcetera

for fat warm brassy analog sounding pads i LOVE U-He's Diva

FarleyCZ

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Re: Pad Design Thread
« Reply #16 on: January 07, 2016, 07:08:38 pm »
I try to make it kinda simple. For some reason, a Rebound track by certain user's of here's ( :P ) kinda opened me to this approach. :) As also Lastisland said. Saw, detune, load of reverb. I tweak harmonies at this point and then, when it needs some more harmonics I start to add some richer layers, but just very carefuly. Huge granular stuff is fun, but I feel like, especially with Omnisphere being so popular now, it gets kinda overused. Dunno.
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heyitsguh

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Re: Pad Design Thread
« Reply #17 on: January 07, 2016, 07:10:42 pm »
What I've done in the past that has stood out is using male/female choir playing the chords with the sustain at about 3/4, I then bounce that to audio and reverse it. Not only does it help to fill the track like a pad would do, it also adds depth and movement to the 'foundation'. I recommend using this technique in addition to the typical detune+saw+lp+etc pad.

Also, you can also manipulate the release of vocal samples/decay of its reverb to act as pads.

Hope that is helpful!

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FarleyCZ

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Re: Pad Design Thread
« Reply #18 on: January 07, 2016, 07:17:32 pm »
Also talking about pads, when not working with resampled ones, freeze them. Seems like nonsense, but it's vital. That way when you press play, the tail of "previously unplayed" notes is already there. Makes quick descisions way easier.
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...but don't overdo it, because that's called being a d***k.

mattlange

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Re: Pad Design Thread
« Reply #19 on: January 07, 2016, 10:32:36 pm »
Absynth is my go to pad synth, and I heard from Thijs from Noisia that Reaktor 6 is great for pads as well, which I can't wait to try out. Any synth with good granular/fractal synthesis and a good selection of filters will be good for pads.

As said before, paulstretch is a great tool for turning anything into a pad, I use it on nearly all my tracks, especial ones with vocals.

I'll send some some reaktor shit at some point.  It's been one of my favorite tools for a decade now.

Knappster

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Re: Pad Design Thread
« Reply #20 on: January 07, 2016, 10:34:44 pm »
I like massive, I've re-created some movie soundtrack sounds with that. Trying to incorporate different elements from other area of music into my work :)
Creating uplifting melodies and fast moving basslines
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glorkglunk

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Re: Pad Design Thread
« Reply #21 on: January 07, 2016, 11:38:54 pm »
I like to take entire melodic sections I've already written and choose a few instruments, douse them in reverb, resample them, and reverse them. This gives you really good fodder for doing granular resampling and stuff. Also these sounds will almost certainly work with your track as long as you don't do it to a section with a million fast key changes.

mcgold

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Re: Pad Design Thread
« Reply #22 on: January 08, 2016, 01:29:42 pm »
If you have Ableton, I recommend grabbing Rob Henke's Granulator II Max for Live plugin. Anything metallic or bell sounding, vocals, or certain tonic percussive elements make for spooky or ethereal sounding pads.

+1000 for Granulator--it's amazing and it's free. You can't beat granular/fractal synthesis when it comes to making natural/organic sounding pads. And the limits to creativity are boundless since you can just pop any sample of anything in there and see where it takes you...then add reverb, delay, chorus, etc.

Check out this video for a quick summary about it: https://www.youtube.com/watch?v=9pn_b7OUO6I. Skip to like 1:50 if you're impatient and just wanna hear it in action

Also a big fan of adding long decay reverb to a short, one syllable vocal vowel sound from my vocal (or any vocal in key), bouncing it, reversing it, and then pitching it an octave, a fifth, or whatever to match the chord changes in the song...great angelic sounds
« Last Edit: January 08, 2016, 01:32:21 pm by mcgold »

Nogan

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Re: Pad Design Thread
« Reply #23 on: January 08, 2016, 08:35:10 pm »
For me it depends on what kind of mood my pad is trying to help fill.
From there decides what the actual midi structure will look like and the tone of the harmonics.

On softer pads I like to use very dark sources w/ maybe +7 semi a little quieter than the root and then make it ring out with some reverb.

Harder pads tend to move a lot more than the dark ones and I will often balance the oscillators with ROOT about on a +7 and a quarter on a +14 semi. Usually the sound stays pretty close to the original oscillator (minimal filtering) but I do like to play with detune and voicing here. I often might add a plate reverb to brighten the sibilance area a smidge and almost certainly always layer pads together for large parts.

For me it isn't always about how incredibly unique a sound is, but rather how well it fits. Sometimes crazy pad design works well, but never doubt the minimalistic choices, too.
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neoesoteric

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Re: Pad Design Thread
« Reply #24 on: January 08, 2016, 10:07:13 pm »
go granular or go home

Austin K

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Re: Pad Design Thread
« Reply #25 on: January 09, 2016, 04:01:02 am »
Granular synthesis can make some really cool pad/atmospheric sounds. Here is a good example, Virtual Riot playing with Pad Shop: http://www.youtube.com/watch?v=ZplcnQp5-to&t=129m30s

Mat_Zo

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Re: Pad Design Thread
« Reply #26 on: January 09, 2016, 04:46:21 am »
Absynth is my go to pad synth, and I heard from Thijs from Noisia that Reaktor 6 is great for pads as well, which I can't wait to try out. Any synth with good granular/fractal synthesis and a good selection of filters will be good for pads.

As said before, paulstretch is a great tool for turning anything into a pad, I use it on nearly all my tracks, especial ones with vocals.

I'll send some some reaktor shit at some point.  It's been one of my favorite tools for a decade now.

I bet, Matt, you were using reaktor when you had to be a programmer to operate it. I remember you telling me a few years ago about it  ;D

Zehmli

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Re: Pad Design Thread
« Reply #27 on: January 09, 2016, 05:15:41 am »
U wanna use a simple waveform like saw or square. Put lot's of chorus and make sure that the frequencies are spread out pretty wide and then cut the very top of the high frequency. That'll give you a basic pad and then you can modify from there.

Nogan

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Re: Pad Design Thread
« Reply #28 on: January 09, 2016, 04:09:17 pm »
For me it depends on what kind of mood my pad is trying to help fill.
From there decides what the actual midi structure will look like and the tone of the harmonics.

On softer pads I like to use very dark sources w/ maybe +7 semi a little quieter than the root and then make it ring out with some reverb.

Harder pads tend to move a lot more than the dark ones and I will often balance the oscillators with ROOT about on a +7 and a quarter on a +14 semi. Usually the sound stays pretty close to the original oscillator (minimal filtering) but I do like to play with detune and voicing here. I often might add a plate reverb to brighten the sibilance area a smidge and almost certainly always layer pads together for large parts.

For me it isn't always about how incredibly unique a sound is, but rather how well it fits. Sometimes crazy pad design works well, but never doubt the minimalistic choices, too.

To build on this, here is an example of what you can do when layering pad sounds with other things such as chords / organs / foley:
https://instaud.io/fZH

Also this has an example of what paulstretch can do to an audio sample: https://instaud.io/dzj

happy padmaking!
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Xan

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Re: Pad Design Thread
« Reply #29 on: January 09, 2016, 05:34:33 pm »
For me it depends on what kind of mood my pad is trying to help fill.
From there decides what the actual midi structure will look like and the tone of the harmonics.

On softer pads I like to use very dark sources w/ maybe +7 semi a little quieter than the root and then make it ring out with some reverb.

Harder pads tend to move a lot more than the dark ones and I will often balance the oscillators with ROOT about on a +7 and a quarter on a +14 semi. Usually the sound stays pretty close to the original oscillator (minimal filtering) but I do like to play with detune and voicing here. I often might add a plate reverb to brighten the sibilance area a smidge and almost certainly always layer pads together for large parts.

For me it isn't always about how incredibly unique a sound is, but rather how well it fits. Sometimes crazy pad design works well, but never doubt the minimalistic choices, too.

To build on this, here is an example of what you can do when layering pad sounds with other things such as chords / organs / foley:
https://instaud.io/fZH

Also this has an example of what paulstretch can do to an audio sample: https://instaud.io/dzj

happy padmaking!

Great sound design. What is a 'foley' though?
Alsom I've tried paulstretch and just feel it's a tough application to use.