Author Topic: The Kick Designing Thread: Click, Punch, Thump!  (Read 40029 times)

Mussar

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #15 on: January 06, 2016, 06:19:48 am »
I pretty much use the same layering technique, and I use metrum a lot for the low end/mids/tail because you can add a slight delay within the plugin which is very useful for aligning everything and sorting out phase issues

How often do you find yourself post-processing your kicks? I'm always worried about ruining the clarity of my low end, so I try to keep that track dry but a few dB above the rest of my normal pregain levels to make sure it sits on top.

Tiongcy

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #16 on: January 06, 2016, 07:02:03 am »
Still pretty new to kick design. Been using samples alot but my basic tweaking would just be eqing and compressing if needed. Been playing around with sonic academy's kick too! Gotten pretty good results especially when needing to tune the kick!

Mat_Zo

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #17 on: January 06, 2016, 07:41:59 am »
I pretty much use the same layering technique, and I use metrum a lot for the low end/mids/tail because you can add a slight delay within the plugin which is very useful for aligning everything and sorting out phase issues

How often do you find yourself post-processing your kicks? I'm always worried about ruining the clarity of my low end, so I try to keep that track dry but a few dB above the rest of my normal pregain levels to make sure it sits on top.

I always group my layered kicks together and then ad a tiny bit of compression, maybe a tiny bit of Pro-MB multiband compression and maybe some excitement/saturation if required. The key is moderation though. When I apply loads of plugins to a kick group, not one is colouring the sound too much, only slightly to give a combined, additive effect.

EDIT: oh yeh, and EQ to get rid of unwanted his and lows of course
« Last Edit: January 06, 2016, 07:46:57 am by Mat_Zo »

DirkHoffmann

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #18 on: January 06, 2016, 09:13:54 am »
I learned to do kick synthesis yesterday. I use Serum and some basic sinewaves + a bit (read: a lot) of distortion/saturation. I'm currently going for a Sagan/Losco style trap sound so being able to play different notes with my kick/808 helps a lot.

Serum has a very nice wavetable called Analog_BD_Sin, which is basically sinewaves with a bit of harmonic colouring. I modulate the pitch of this oscillator with one of the LFO's (so i can lock it to the tracks tempo) to get that sweet punch and thump, and then i add a noise oscillator and modulate it in the same fashion to get some click if i'm feeling frisky.
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clearskys

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #19 on: January 06, 2016, 02:31:35 pm »
Other times, I just take non-kick like sounds and just squeeze and warp them in any sample editor until they sound like the various parts of a kick.

What kinds of non-kick like sounds do you find gives you the most interesting results? Like short organic samples of random objects? I've gotten some pretty cool snare sounds by layering them with recordings of the crunch of me biting in to a chip..

Yup, organic sounds. Sometimes I'll just record a part from a movie that's saturated with low-end content. LOL, I used a scene from Attack of The Clones that had a huge explosion on Geonosis and just turned that into a kick drum by squeezing and warping it.

It's all stupid shit that's fun to do when you're stuck on a track. I wouldn't recommend starting tracks this way. Always make sure the musical idea comes across first. If you're bored and don't know where to go next, some dicking around like this kickstarts creativity.
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deathy

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #20 on: January 06, 2016, 03:10:33 pm »
I call my drumkit the Frankykit (for Frankenstein), I tend to re-use it most of the time as a bit of a signature sound.


I use EQ isolation to pick out the different parts of the drum (see my attached hertz chart)... so, I may take the punch from that one, the click from this other one, etc. 


It's a fair amount of work to do it this way, mostly because you have to keep trying your drum sounds in realistic situations to get a proper feel for how it will work.  It took me quite a few iterations to fix my kit up because it wasn't subtle enough... but I'm pretty happy with where it is now.
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pranavakazack

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #21 on: January 06, 2016, 04:00:20 pm »
if you're a Ableton Live 9 Suite owner, in the group buss try out corpus(to add Punchy & thumpy character),Frequency shifter's drive knob(to compensate, decrease the input gain) the drive knob is like a magic knob mainly when the dry/wet knob is 0% as it sums all the sounds together magically assuming you're kick prior to this stage already sounds half way decent.
And to finish it up put your kick into the ableton's sampler and play with FM OSC wave type & volume control in the filter tab section.( just note put the volume back to -3 to 0db from the -12 db default mark before messing it up).
Hope this helps, i just used this post to quickly wrap up what i did 2 days ago so that i can myself look at these notes later on when I go back to percussion designing.
I am now looking forward to creating snareshots & toms,feel free to PM me some tricks in Live 9.
Cheers!
« Last Edit: January 06, 2016, 04:02:48 pm by pranavakazack »

Scribit

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #22 on: January 06, 2016, 06:21:39 pm »
Am I the only one that thinks tuning a kick (apart from big room or trap kicks) is pointless? Like, I understand the reason, but for me keeping the kick tuneless makes it just a punch, rather than another melody in a way
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Drainpuppet

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #23 on: January 06, 2016, 06:23:12 pm »
after trying and failing for like a week to find a low end sample that sounded good for this track I'm working on I tried to synthesize a kick low end using 3xOsc and somehow this time it worked so now my chain is just

3xOsc + a high-end kick sample from a hip-hop pack usually, i gate the high one really tiny and gate the 3xOsc to be pretty short and clip 'em together

myda

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #24 on: January 06, 2016, 07:47:20 pm »
I can never get kicks to sound the way I want through layering. I usually find a sample with the transient and highs that I like the most, and then find a kick with the lows that I like the most. then I eq them together but they always seem "disconnected" from each other no matter how I eq them. does anyone have any advice on fixing this/getting better at layering kicks?

plk4

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #25 on: January 06, 2016, 08:21:51 pm »
Usually I just look for decent sounding samples recently though I made this


Emilion-R

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #26 on: January 07, 2016, 12:19:24 am »
There's a very simple yet efficient method for always getting perfect kicks. It requires a little bit of preparation but it's easy and it's worth it.

1. Pick out some of your favourite kicks from whatever sample pack you're using. Or snatch the kicks of your favourite songs if possible.

2. Filter out all the high content of the kicks. Listen to the character of the kick and look at the waveform to get the pitch and length right, then use a synthesizer with a sine wave quickly dropping 3 or 4 octaves. Make one for each kick. Adjust the envelopes to get closer to your reference kicks.
What you need to do next is bounce each synth patch out into audio samples of different pitch (d, f, g, and a are usually best). Now you have awesome kick bodies for pretty much any track. Save them in a dedicated folder.

3. Get some top layers. Acoustic kicks, hihats, white noise bursts, various kinds of clicks, pops and knocks. High pass them and save in a dedicated folder.
You can also make really great clicks with simple FM synthesis.

4. Mixer presets. Make a specific mixer preset for your top kicks, with some saturation, short wide subtle reverb, and compression.

5. Time to use these things. Before your mixdown, replace your placeholder kick with the kick body that fits the best. Then start stacking a couple of top layers. EQ and compress to taste. Make your perfect kick in a few minutes.

Each time you finish a kick, save the complete kick to another dedicated folder. And also bounce a high passed version for your top layer folder.
After using this method on a few tracks, you'll have built up a collection of really good composite layers that can be used in almost any track. It becomes really fast and easy after a while.

Shmillionaire

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #27 on: January 07, 2016, 12:39:26 am »
Curious if anyone here has had success with Logic's Ultrabeat for their kicks? I am totally new to producing and haven't looked for any samples yet. I just worked on my first track and layered 2 Ultrabeat kicks using the kick bank - one for the top kick and one for the bottom, and EQ'd them to fit together. Is that dumb?

Esk4pe

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #28 on: January 07, 2016, 12:59:05 am »
I've tried it all... from using a kick straight out of a sample pack, to hand-creating my own using white noise / FM / Kick audio content and topping & tailing. Recently i purchased Kick from Sonic Academy / Nicky Romero. I have not yet used it to any effect, I haven't had the chance, but i am eager to. I feel like my kicks could use more personality.

If you do spend time in the area of "I want to recreate that drum/snare by Noisia/Koan/Prydz/Ford/Xilent", then you'll be inspecting some incredible audio. The high frequency content they add in the first transient is such a huge part of the magic, it can make your head spin. This is a very clever art form.

Sample packs like Leviathan and VR can take you so far, but you will fall prey to standard sample pack fatigue. I tend to avoid these for that reason *except* drums like kick, snare etc... You can use them if you want, but there's no room to do parallel compression on them, or to do just about anything to them without distortion. These are finalized, finished sounds that take away any flexibility you may want. Still, these are good tools to making your own, as companies like Black Octopus are wizards in their own right and know how to make punchy, attractive drums.

I've spent some time and $ at WarpAcademy with Vesper's tuts on creating your own drums. Incredible information there, and an insight into the industry I never thought i would get. Vespers is up in BC where Black Octopus is (And Monstercat, etc...) and they have some level of interaction, so the info he gives about those experiences is priceless.

Esk4pe

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Re: The Kick Designing Thread: Click, Punch, Thump!
« Reply #29 on: January 07, 2016, 01:08:25 am »
Am I the only one that thinks tuning a kick (apart from big room or trap kicks) is pointless? Like, I understand the reason, but for me keeping the kick tuneless makes it just a punch, rather than another melody in a way

No I very rarely, but do, run into this. There are times I am wondering... does this kick need to be in tune? The answer is usually no. Because the character of a kick drum is more important than exactly what frequency it lives at, from a sound perspective, not a mix perspective. Like you said when you tune a kick to the track it seems to gel with things harmonically and that is not always what you want. Usually you want it to be the foundation on which everything else exists... you chose the kick for how it sounds, and changing that for the benefit of the track's key will generally ruin the kick.

And snares, other drums are different though.

That being said, it's not ideal to have a kick that's so far out of key that it sounds flat or sharp. I think if you are playing withing 3 transpositions you are ok for some kicks. Some kicks will not tolerate even 1 transposition. Because, even though changing the kick to the tracks key may not be ideal, that doesn't mean the kick won't benefit from *some* transposition.

Granted, every case is completely different, this is just a rough response based on my experience. When I feel like i need to tune the kick, its usually because I am not getting the punch I want and I feel like maybe that had something to do with the key. It never has.
« Last Edit: January 07, 2016, 01:10:21 am by Esk4pe »